mirror of
https://github.com/opensim/opensim.git
synced 2026-08-10 03:06:05 +08:00
* Introduced IScriptHost as an interface to fetching object data from scripts.
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
This commit is contained in:
@@ -186,7 +186,7 @@ namespace OpenSim.Region.Environment.LandManagement
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List<ScenePresence> avatars = m_scene.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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Land over = m_scene.LandManager.getLandObject((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y));
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Land over = m_scene.LandManager.getLandObject((int)Math.Round(avatars[i].AbsolutePosition.X), (int)Math.Round(avatars[i].AbsolutePosition.Y));
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if (over.landData.localID == this.landData.localID)
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{
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sendLandProperties(0, false, 0, avatars[i].ControllingClient);
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@@ -532,7 +532,7 @@ namespace OpenSim.Region.Environment.LandManagement
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ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId);
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if (clientAvatar != null)
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{
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Land over = getLandObject(clientAvatar.Pos.X,clientAvatar.Pos.Y);
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Land over = getLandObject(clientAvatar.AbsolutePosition.X,clientAvatar.AbsolutePosition.Y);
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if (over != null)
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{
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over.sendLandProperties(0, false, 0, remote_client);
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@@ -554,7 +554,7 @@ namespace OpenSim.Region.Environment.LandManagement
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public void addPrimToLandPrimCounts(SceneObjectGroup obj)
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{
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LLVector3 position = obj.Pos;
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LLVector3 position = obj.AbsolutePosition;
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Land landUnderPrim = getLandObject(position.X, position.Y);
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if (landUnderPrim != null)
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{
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@@ -115,7 +115,7 @@ namespace OpenSim.Region.Environment
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permission = true;
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// Users should be able to edit what is over their land.
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if (m_scene.LandManager.getLandObject(task.Pos.X, task.Pos.Y).landData.ownerID == user)
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if (m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y).landData.ownerID == user)
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permission = true;
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// Estate users should be able to edit anything in the sim
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@@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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///
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/// </summary>
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public override LLVector3 Pos
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public override LLVector3 AbsolutePosition
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{
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get
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{
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@@ -1,10 +1,11 @@
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using System.Collections.Generic;
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using Axiom.Math;
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using libsecondlife;
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using OpenSim.Region.Environment.Scenes.Scripting;
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namespace OpenSim.Region.Environment.Scenes
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{
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public abstract class EntityBase
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public abstract class EntityBase : IScriptHost
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{
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protected List<EntityBase> m_children;
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@@ -37,7 +38,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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///
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/// </summary>
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public virtual LLVector3 Pos
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public virtual LLVector3 AbsolutePosition
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{
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get { return m_pos; }
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set { m_pos = value; }
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@@ -57,14 +57,14 @@ namespace OpenSim.Region.Environment.Scenes
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/// If rootprim, will return world position
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/// otherwise will return local offset from rootprim
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/// </summary>
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public override LLVector3 Pos
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public override LLVector3 AbsolutePosition
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{
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get
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{
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if (m_isRootPrim)
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{
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//if we are rootprim then our offset should be zero
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return m_pos + m_Parent.Pos;
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return m_pos + m_Parent.AbsolutePosition;
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}
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else
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{
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@@ -75,9 +75,9 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (m_isRootPrim)
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{
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m_Parent.Pos = value;
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m_Parent.AbsolutePosition = value;
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}
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m_pos = value - m_Parent.Pos;
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m_pos = value - m_Parent.AbsolutePosition;
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}
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}
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@@ -99,7 +99,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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return Pos;
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return AbsolutePosition;
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}
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}
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}
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@@ -284,7 +284,7 @@ namespace OpenSim.Region.Environment.Scenes
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OwnerID = ownerID;
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CreatorID = OwnerID;
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LastOwnerID = LLUUID.Zero;
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Pos = pos;
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AbsolutePosition = pos;
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m_uuid = LLUUID.Random();
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m_localId = (uint)(localID);
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@@ -335,13 +335,13 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="rootParent"></param>
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public void SetNewParent(Primitive newParent, SceneObjectOLD rootParent)
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{
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LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
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LLVector3 oldPos = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
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m_isRootPrim = false;
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m_Parent = newParent;
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ParentID = newParent.LocalId;
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m_RootParent = rootParent;
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m_RootParent.AddChildToList(this);
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Pos = oldPos;
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AbsolutePosition = oldPos;
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Vector3 axPos = new Vector3(m_pos.X, m_pos.Y, m_pos.Z);
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axPos = m_Parent.Rotation.Inverse() * axPos;
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m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
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@@ -366,7 +366,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void SetRootParent(SceneObjectOLD newRoot, Primitive newParent, LLVector3 oldParentPosition,
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Quaternion oldParentRotation)
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{
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LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
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LLVector3 oldPos = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
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Vector3 axOldPos = new Vector3(oldPos.X, oldPos.Y, oldPos.Z);
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axOldPos = oldParentRotation * axOldPos;
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oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z);
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@@ -379,7 +379,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_RootParent = newRoot;
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m_RootParent.AddChildToList(this);
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Pos = oldPos;
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AbsolutePosition = oldPos;
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Vector3 axPos = new Vector3(m_pos.X, m_pos.Y, m_pos.Z);
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axPos = m_Parent.Rotation.Inverse() * axPos;
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m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
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@@ -445,7 +445,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
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Pos = newPos;
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AbsolutePosition = newPos;
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ScheduleTerseUpdate();
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OnPrimCountTainted();
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@@ -461,14 +461,14 @@ namespace OpenSim.Region.Environment.Scenes
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if (m_isRootPrim)
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{
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LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
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LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
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LLVector3 oldPos = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
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LLVector3 diff = oldPos - newPos;
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Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
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axDiff = Rotation.Inverse() * axDiff;
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diff.X = axDiff.x;
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diff.Y = axDiff.y;
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diff.Z = axDiff.z;
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Pos = newPos;
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AbsolutePosition = newPos;
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foreach (Primitive prim in m_children)
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{
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@@ -507,7 +507,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
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{
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Rotation = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
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Pos = pos;
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AbsolutePosition = pos;
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ScheduleTerseUpdate();
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}
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@@ -644,7 +644,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void SendFullUpdateToClient(IClientAPI remoteClient)
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{
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LLVector3 lPos;
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lPos = Pos;
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lPos = AbsolutePosition;
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LLQuaternion lRot;
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lRot = new LLQuaternion(Rotation.x, Rotation.y, Rotation.z, Rotation.w);
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@@ -690,7 +690,7 @@ namespace OpenSim.Region.Environment.Scenes
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LLVector3 lPos;
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Quaternion lRot;
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lPos = Pos;
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lPos = AbsolutePosition;
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lRot = Rotation;
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LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
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@@ -159,7 +159,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (this.Avatars.ContainsKey(fromAgentID))
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{
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avatar = this.Avatars[fromAgentID];
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fromPos = avatar.Pos;
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fromPos = avatar.AbsolutePosition;
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fromName = avatar.Firstname + " " + avatar.Lastname;
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avatar = null;
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}
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@@ -170,7 +170,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (this.Avatars.ContainsKey(presence.ControllingClient.AgentId))
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{
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avatar = this.Avatars[presence.ControllingClient.AgentId];
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dis = (int)avatar.Pos.GetDistanceTo(fromPos);
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dis = (int)avatar.AbsolutePosition.GetDistanceTo(fromPos);
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}
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switch (type)
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@@ -354,7 +354,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (originPrim != null)
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{
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SceneObjectGroup copy = originPrim.Copy();
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copy.Pos = copy.Pos + offset;
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copy.AbsolutePosition = copy.AbsolutePosition + offset;
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this.Entities.Add(copy.UUID, copy);
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copy.ScheduleGroupForFullUpdate();
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@@ -645,7 +645,7 @@ namespace OpenSim.Region.Environment.Scenes
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MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world");
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MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake ");
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PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
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PhysicsVector pVec = new PhysicsVector(newAvatar.AbsolutePosition.X, newAvatar.AbsolutePosition.Y, newAvatar.AbsolutePosition.Z);
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lock (m_syncRoot)
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{
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newAvatar.PhysActor = phyScene.AddAvatar(pVec);
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@@ -92,7 +92,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_scene = world;
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m_eventManager = eventManager;
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this.Pos = pos;
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this.AbsolutePosition = pos;
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this.CreateRootFromShape(ownerID, localID, shape, pos);
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registerEvents();
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@@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes
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dupe.rootPrimitive = newRoot;
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dupe.m_children.Add(dupe.rootPrimitive);
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dupe.rootPrimitive.Pos = this.Pos;
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dupe.rootPrimitive.AbsolutePosition = this.AbsolutePosition;
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dupe.Rotation = this.Rotation;
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dupe.LocalId = m_scene.PrimIDAllocate();
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@@ -274,7 +274,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="remoteClient"></param>
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public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
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{
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this.rootPrimitive.Pos = pos;
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this.rootPrimitive.AbsolutePosition = pos;
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this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient);
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}
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@@ -76,7 +76,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public override LLVector3 Pos
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public override LLVector3 AbsolutePosition
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{
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get { return m_rootPart.GroupPosition; }
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set
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@@ -248,7 +248,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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SceneObjectGroup dupe = (SceneObjectGroup)this.MemberwiseClone();
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dupe.m_parts.Clear();
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dupe.Pos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
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dupe.AbsolutePosition = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
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dupe.m_scene = m_scene;
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dupe.m_regionHandle = this.m_regionHandle;
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@@ -427,8 +427,8 @@ namespace OpenSim.Region.Environment.Scenes
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public void LinkToGroup(SceneObjectGroup objectGroup)
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{
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SceneObjectPart linkPart = objectGroup.m_rootPart;
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linkPart.OffsetPosition = linkPart.GroupPosition - this.Pos;
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linkPart.GroupPosition = this.Pos;
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linkPart.OffsetPosition = linkPart.GroupPosition - this.AbsolutePosition;
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linkPart.GroupPosition = this.AbsolutePosition;
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Vector3 axPos = new Vector3(linkPart.OffsetPosition.X, linkPart.OffsetPosition.Y, linkPart.OffsetPosition.Z);
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Quaternion parentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
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@@ -456,7 +456,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="remoteClient"></param>
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public void GrabMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
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{
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this.Pos = pos;
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this.AbsolutePosition = pos;
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this.m_rootPart.SendTerseUpdateToAllClients();
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}
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@@ -482,7 +482,7 @@ namespace OpenSim.Region.Environment.Scenes
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proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0");
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proper.ObjectData[0].TextureID = new byte[0];
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proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0");
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proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.PartName + "\0");
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proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0");
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proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0");
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proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask;
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proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask;
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@@ -502,7 +502,7 @@ namespace OpenSim.Region.Environment.Scenes
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SceneObjectPart part = this.GetChildPrim(localID);
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if (part != null)
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{
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part.PartName = name;
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part.Name = name;
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}
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}
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@@ -636,7 +636,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="pos"></param>
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public void UpdateGroupPosition(LLVector3 pos)
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{
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this.Pos = pos;
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this.AbsolutePosition = pos;
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}
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/// <summary>
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@@ -667,7 +667,7 @@ namespace OpenSim.Region.Environment.Scenes
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private void UpdateRootPosition(LLVector3 pos)
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{
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LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
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LLVector3 oldPos = new LLVector3(this.Pos.X + this.m_rootPart.OffsetPosition.X, this.Pos.Y + this.m_rootPart.OffsetPosition.Y, this.Pos.Z + this.m_rootPart.OffsetPosition.Z);
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LLVector3 oldPos = new LLVector3(this.AbsolutePosition.X + this.m_rootPart.OffsetPosition.X, this.AbsolutePosition.Y + this.m_rootPart.OffsetPosition.Y, this.AbsolutePosition.Z + this.m_rootPart.OffsetPosition.Z);
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LLVector3 diff = oldPos - newPos;
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Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
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Axiom.Math.Quaternion partRotation = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
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@@ -683,7 +683,7 @@ namespace OpenSim.Region.Environment.Scenes
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obPart.OffsetPosition = obPart.OffsetPosition + diff;
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}
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}
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this.Pos = newPos;
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this.AbsolutePosition = newPos;
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pos.X = newPos.X;
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pos.Y = newPos.Y;
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pos.Z = newPos.Z;
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@@ -708,7 +708,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot)
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{
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this.m_rootPart.UpdateRotation(rot);
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this.Pos = pos;
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this.AbsolutePosition = pos;
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}
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/// <summary>
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@@ -828,7 +828,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (m_rootPart == part)
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{
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part.SendFullUpdateToClient(remoteClient, Pos);
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part.SendFullUpdateToClient(remoteClient, AbsolutePosition);
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}
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else
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{
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@@ -845,7 +845,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
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if (m_rootPart == part)
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{
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part.SendTerseUpdateToClient(remoteClient, Pos);
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part.SendTerseUpdateToClient(remoteClient, AbsolutePosition);
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}
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||||
else
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||||
{
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||||
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@@ -9,11 +9,12 @@ using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
|
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using OpenSim.Framework.Types;
|
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using OpenSim.Region.Environment.Scenes.Scripting;
|
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|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
|
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public class SceneObjectPart
|
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public class SceneObjectPart : IScriptHost
|
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{
|
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private const uint FULL_MASK_PERMISSIONS = 2147483647;
|
||||
|
||||
@@ -55,11 +56,11 @@ namespace OpenSim.Region.Environment.Scenes
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set { m_localID = value; }
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}
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||||
|
||||
protected string m_partName;
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public virtual string PartName
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protected string m_name;
|
||||
public virtual string Name
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||||
{
|
||||
get { return m_partName; }
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||||
set { m_partName = value; }
|
||||
get { return m_name; }
|
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set { m_name = value; }
|
||||
}
|
||||
|
||||
protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
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||||
@@ -91,11 +92,16 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
set { m_groupPosition = value; }
|
||||
}
|
||||
|
||||
protected LLVector3 m_offset;
|
||||
protected LLVector3 m_offsetPosition;
|
||||
public LLVector3 OffsetPosition
|
||||
{
|
||||
get { return m_offset; }
|
||||
set { m_offset = value; }
|
||||
get { return m_offsetPosition; }
|
||||
set { m_offsetPosition = value; }
|
||||
}
|
||||
|
||||
public LLVector3 AbsolutePosition
|
||||
{
|
||||
get { return m_offsetPosition + m_groupPosition; }
|
||||
}
|
||||
|
||||
protected LLQuaternion m_rotationOffset;
|
||||
@@ -195,7 +201,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// <param name="position"></param>
|
||||
public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
|
||||
{
|
||||
this.m_partName = "Primitive";
|
||||
this.m_name = "Primitive";
|
||||
this.m_regionHandle = regionHandle;
|
||||
this.m_parentGroup = parent;
|
||||
|
||||
|
||||
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
this.m_firstname = ControllingClient.FirstName;
|
||||
this.m_lastname = ControllingClient.LastName;
|
||||
m_localId = m_scene.NextLocalId;
|
||||
Pos = ControllingClient.StartPos;
|
||||
AbsolutePosition = ControllingClient.StartPos;
|
||||
|
||||
visualParams = new byte[218];
|
||||
for (int i = 0; i < 218; i++)
|
||||
@@ -205,7 +205,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
if (this.childAgent == true)
|
||||
{
|
||||
this.Velocity = new LLVector3(0, 0, 0);
|
||||
this.Pos = new LLVector3(128, 128, 70);
|
||||
this.AbsolutePosition = new LLVector3(128, 128, 70);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -217,7 +217,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
public void MakeAvatar(LLVector3 pos, bool isFlying)
|
||||
{
|
||||
//this.childAvatar = false;
|
||||
this.Pos = pos;
|
||||
this.AbsolutePosition = pos;
|
||||
this._physActor.Flying = isFlying;
|
||||
this.newAvatar = true;
|
||||
this.childAgent = false;
|
||||
@@ -236,7 +236,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// <param name="pos"></param>
|
||||
public void Teleport(LLVector3 pos)
|
||||
{
|
||||
this.Pos = pos;
|
||||
this.AbsolutePosition = pos;
|
||||
this.SendTerseUpdateToALLClients();
|
||||
}
|
||||
|
||||
@@ -278,7 +278,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
look = new LLVector3(0.99f, 0.042f, 0);
|
||||
}
|
||||
this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look);
|
||||
this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
|
||||
if (this.childAgent)
|
||||
{
|
||||
this.childAgent = false;
|
||||
@@ -427,7 +427,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// <param name="RemoteClient"></param>
|
||||
public void SendTerseUpdateToClient(IClientAPI RemoteClient)
|
||||
{
|
||||
LLVector3 pos = this.Pos;
|
||||
LLVector3 pos = this.AbsolutePosition;
|
||||
LLVector3 vel = this.Velocity;
|
||||
RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z));
|
||||
}
|
||||
@@ -450,7 +450,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// <param name="remoteAvatar"></param>
|
||||
public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
|
||||
{
|
||||
remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.Pos, this.m_textureEntry.ToBytes());
|
||||
remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.AbsolutePosition, this.m_textureEntry.ToBytes());
|
||||
}
|
||||
|
||||
public void SendFullUpdateToALLClients()
|
||||
@@ -472,7 +472,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// </summary>
|
||||
public void SendInitialData()
|
||||
{
|
||||
this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.Pos, this.m_textureEntry.ToBytes());
|
||||
this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.AbsolutePosition, this.m_textureEntry.ToBytes());
|
||||
if (!this.childAgent)
|
||||
{
|
||||
this.m_scene.InformClientOfNeighbours(this.ControllingClient);
|
||||
@@ -547,9 +547,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
protected void CheckForSignificantMovement()
|
||||
{
|
||||
if (libsecondlife.Helpers.VecDist(this.Pos, this.posLastSignificantMove) > 2.0)
|
||||
if (libsecondlife.Helpers.VecDist(this.AbsolutePosition, this.posLastSignificantMove) > 2.0)
|
||||
{
|
||||
this.posLastSignificantMove = this.Pos;
|
||||
this.posLastSignificantMove = this.AbsolutePosition;
|
||||
if (OnSignificantClientMovement != null)
|
||||
{
|
||||
OnSignificantClientMovement(this.ControllingClient);
|
||||
@@ -564,7 +564,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// </summary>
|
||||
protected void CheckForBorderCrossing()
|
||||
{
|
||||
LLVector3 pos2 = this.Pos;
|
||||
LLVector3 pos2 = this.AbsolutePosition;
|
||||
LLVector3 vel = this.Velocity;
|
||||
|
||||
float timeStep = 0.1f;
|
||||
@@ -588,7 +588,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// </summary>
|
||||
protected void CrossToNewRegion()
|
||||
{
|
||||
LLVector3 pos = this.Pos;
|
||||
LLVector3 pos = this.AbsolutePosition;
|
||||
LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z);
|
||||
uint neighbourx = this.m_regionInfo.RegionLocX;
|
||||
uint neighboury = this.m_regionInfo.RegionLocY;
|
||||
|
||||
14
OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs
Normal file
14
OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes.Scripting
|
||||
{
|
||||
public interface IScriptHost
|
||||
{
|
||||
string Name { get; }
|
||||
LLUUID UUID { get; }
|
||||
LLVector3 AbsolutePosition { get; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes.Scripting
|
||||
{
|
||||
public class NullScriptHost : IScriptHost
|
||||
{
|
||||
LLVector3 m_pos = new LLVector3( 128, 128, 30 );
|
||||
public string Name
|
||||
{
|
||||
get { return "Object"; }
|
||||
}
|
||||
|
||||
public LLUUID UUID
|
||||
{
|
||||
get { return LLUUID.Zero; }
|
||||
}
|
||||
|
||||
public LLVector3 AbsolutePosition
|
||||
{
|
||||
get { return m_pos; }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Scripting
|
||||
[Obsolete("Unimplemented")]
|
||||
public void osAddToLandPassList(Key avatar, float hours)
|
||||
{
|
||||
Vector myPosition = Task.Pos;
|
||||
Vector myPosition = Task.AbsolutePosition;
|
||||
Land myParcel = Scene.LandManager.getLandObject(myPosition.X, myPosition.Y);
|
||||
|
||||
OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
|
||||
|
||||
Reference in New Issue
Block a user