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https://github.com/opensim/opensim.git
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* Introduced IScriptHost as an interface to fetching object data from scripts.
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
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@@ -76,7 +76,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public override LLVector3 Pos
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public override LLVector3 AbsolutePosition
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{
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get { return m_rootPart.GroupPosition; }
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set
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@@ -248,7 +248,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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SceneObjectGroup dupe = (SceneObjectGroup)this.MemberwiseClone();
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dupe.m_parts.Clear();
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dupe.Pos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
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dupe.AbsolutePosition = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
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dupe.m_scene = m_scene;
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dupe.m_regionHandle = this.m_regionHandle;
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@@ -427,8 +427,8 @@ namespace OpenSim.Region.Environment.Scenes
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public void LinkToGroup(SceneObjectGroup objectGroup)
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{
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SceneObjectPart linkPart = objectGroup.m_rootPart;
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linkPart.OffsetPosition = linkPart.GroupPosition - this.Pos;
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linkPart.GroupPosition = this.Pos;
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linkPart.OffsetPosition = linkPart.GroupPosition - this.AbsolutePosition;
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linkPart.GroupPosition = this.AbsolutePosition;
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Vector3 axPos = new Vector3(linkPart.OffsetPosition.X, linkPart.OffsetPosition.Y, linkPart.OffsetPosition.Z);
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Quaternion parentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
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@@ -456,7 +456,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="remoteClient"></param>
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public void GrabMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
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{
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this.Pos = pos;
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this.AbsolutePosition = pos;
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this.m_rootPart.SendTerseUpdateToAllClients();
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}
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@@ -482,7 +482,7 @@ namespace OpenSim.Region.Environment.Scenes
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proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0");
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proper.ObjectData[0].TextureID = new byte[0];
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proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0");
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proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.PartName + "\0");
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proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0");
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proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0");
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proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask;
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proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask;
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@@ -502,7 +502,7 @@ namespace OpenSim.Region.Environment.Scenes
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SceneObjectPart part = this.GetChildPrim(localID);
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if (part != null)
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{
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part.PartName = name;
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part.Name = name;
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}
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}
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@@ -636,7 +636,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="pos"></param>
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public void UpdateGroupPosition(LLVector3 pos)
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{
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this.Pos = pos;
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this.AbsolutePosition = pos;
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}
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/// <summary>
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@@ -667,7 +667,7 @@ namespace OpenSim.Region.Environment.Scenes
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private void UpdateRootPosition(LLVector3 pos)
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{
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LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
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LLVector3 oldPos = new LLVector3(this.Pos.X + this.m_rootPart.OffsetPosition.X, this.Pos.Y + this.m_rootPart.OffsetPosition.Y, this.Pos.Z + this.m_rootPart.OffsetPosition.Z);
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LLVector3 oldPos = new LLVector3(this.AbsolutePosition.X + this.m_rootPart.OffsetPosition.X, this.AbsolutePosition.Y + this.m_rootPart.OffsetPosition.Y, this.AbsolutePosition.Z + this.m_rootPart.OffsetPosition.Z);
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LLVector3 diff = oldPos - newPos;
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Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
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Axiom.Math.Quaternion partRotation = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
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@@ -683,7 +683,7 @@ namespace OpenSim.Region.Environment.Scenes
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obPart.OffsetPosition = obPart.OffsetPosition + diff;
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}
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}
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this.Pos = newPos;
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this.AbsolutePosition = newPos;
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pos.X = newPos.X;
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pos.Y = newPos.Y;
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pos.Z = newPos.Z;
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@@ -708,7 +708,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot)
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{
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this.m_rootPart.UpdateRotation(rot);
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this.Pos = pos;
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this.AbsolutePosition = pos;
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}
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/// <summary>
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@@ -828,7 +828,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (m_rootPart == part)
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{
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part.SendFullUpdateToClient(remoteClient, Pos);
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part.SendFullUpdateToClient(remoteClient, AbsolutePosition);
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}
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else
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{
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@@ -845,7 +845,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (m_rootPart == part)
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{
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part.SendTerseUpdateToClient(remoteClient, Pos);
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part.SendTerseUpdateToClient(remoteClient, AbsolutePosition);
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}
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else
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{
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