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* Introduced IScriptHost as an interface to fetching object data from scripts.
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
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@@ -9,11 +9,12 @@ using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Region.Environment.Scenes.Scripting;
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namespace OpenSim.Region.Environment.Scenes
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{
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public class SceneObjectPart
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public class SceneObjectPart : IScriptHost
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{
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private const uint FULL_MASK_PERMISSIONS = 2147483647;
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@@ -55,11 +56,11 @@ namespace OpenSim.Region.Environment.Scenes
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set { m_localID = value; }
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}
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protected string m_partName;
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public virtual string PartName
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protected string m_name;
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public virtual string Name
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{
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get { return m_partName; }
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set { m_partName = value; }
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get { return m_name; }
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set { m_name = value; }
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}
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protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
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@@ -91,11 +92,16 @@ namespace OpenSim.Region.Environment.Scenes
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set { m_groupPosition = value; }
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}
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protected LLVector3 m_offset;
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protected LLVector3 m_offsetPosition;
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public LLVector3 OffsetPosition
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{
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get { return m_offset; }
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set { m_offset = value; }
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get { return m_offsetPosition; }
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set { m_offsetPosition = value; }
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}
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public LLVector3 AbsolutePosition
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{
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get { return m_offsetPosition + m_groupPosition; }
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}
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protected LLQuaternion m_rotationOffset;
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@@ -195,7 +201,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="position"></param>
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public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
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{
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this.m_partName = "Primitive";
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this.m_name = "Primitive";
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this.m_regionHandle = regionHandle;
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this.m_parentGroup = parent;
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