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* Introduced IScriptHost as an interface to fetching object data from scripts.
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
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@@ -253,7 +253,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
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// of sucks. No idea if there is a shortcut here or not.
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prim.ParentID = Convert.ToUInt32(row["ParentID"]);
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prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
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prim.PartName = (String)row["Name"];
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prim.Name = (String)row["Name"];
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// various text fields
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prim.Text = (String)row["Text"];
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prim.Description = (String)row["Description"];
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@@ -311,7 +311,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
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row["UUID"] = prim.UUID;
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row["ParentID"] = prim.ParentID;
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row["CreationDate"] = prim.CreationDate;
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row["Name"] = prim.PartName;
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row["Name"] = prim.Name;
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row["SceneGroupID"] = sceneGroupID; // the UUID of the root part for this SceneObjectGroup
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// various text fields
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row["Text"] = prim.Text;
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