Less refs to UserProfileCacheService. Compiles but likely doesn't run.

This commit is contained in:
Diva Canto
2010-01-09 09:09:32 -08:00
parent 6b60f3cce5
commit 25fdbd6cbc
10 changed files with 163 additions and 113 deletions

View File

@@ -130,7 +130,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
}
else
{
string killer = DeadAvatar.Scene.CommsManager.UUIDNameRequestString(part.OwnerID);
string killer = DeadAvatar.Scene.GetUserName(part.OwnerID);
DeadAvatar.ControllingClient.SendAgentAlertMessage("You impaled yourself on " + part.Name + " owned by " + killer +"!", true);
}
//DeadAvatar.Scene. part.ObjectOwner

View File

@@ -357,7 +357,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// Don't use the item ID that's in the file
item.ID = UUID.Random();
UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager);
UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.UserAccountService);
if (UUID.Zero != ospResolvedId)
{
item.CreatorIdAsUuid = ospResolvedId;

View File

@@ -148,7 +148,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_userUuids[inventoryItem.CreatorIdAsUuid] = 1;
InventoryItemBase saveItem = (InventoryItemBase)inventoryItem.Clone();
saveItem.CreatorId = OspResolver.MakeOspa(saveItem.CreatorIdAsUuid, m_scene.CommsManager);
saveItem.CreatorId = OspResolver.MakeOspa(saveItem.CreatorIdAsUuid, m_scene.UserAccountService);
string serialization = UserInventoryItemSerializer.Serialize(saveItem);
m_archiveWriter.WriteFile(filename, serialization);

View File

@@ -649,16 +649,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
lsri.TaskID = sog.UUID;
lsri.TaskLocalID = sog.LocalId;
lsri.TaskName = sog.GetPartName(obj);
if (m_scene.CommsManager.UUIDNameCachedTest(sog.OwnerID))
{
lsri.OwnerName = m_scene.CommsManager.UUIDNameRequestString(sog.OwnerID);
}
else
{
lsri.OwnerName = "waiting";
lock (uuidNameLookupList)
uuidNameLookupList.Add(sog.OwnerID);
}
lsri.OwnerName = "waiting";
lock (uuidNameLookupList)
uuidNameLookupList.Add(sog.OwnerID);
if (filter.Length != 0)
{
@@ -709,7 +702,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
for (int i = 0; i < uuidarr.Length; i++)
{
// string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
m_scene.GetUserName(uuidarr[i]);
// we drop it. It gets cached though... so we're ready for the next request.
}
}