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Less refs to UserProfileCacheService. Compiles but likely doesn't run.
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@@ -649,16 +649,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
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lsri.TaskID = sog.UUID;
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lsri.TaskLocalID = sog.LocalId;
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lsri.TaskName = sog.GetPartName(obj);
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if (m_scene.CommsManager.UUIDNameCachedTest(sog.OwnerID))
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{
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lsri.OwnerName = m_scene.CommsManager.UUIDNameRequestString(sog.OwnerID);
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}
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else
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{
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lsri.OwnerName = "waiting";
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lock (uuidNameLookupList)
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uuidNameLookupList.Add(sog.OwnerID);
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}
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lsri.OwnerName = "waiting";
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lock (uuidNameLookupList)
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uuidNameLookupList.Add(sog.OwnerID);
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if (filter.Length != 0)
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{
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@@ -709,7 +702,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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for (int i = 0; i < uuidarr.Length; i++)
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{
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// string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
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m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
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m_scene.GetUserName(uuidarr[i]);
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// we drop it. It gets cached though... so we're ready for the next request.
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}
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}
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