Less refs to UserProfileCacheService. Compiles but likely doesn't run.

This commit is contained in:
Diva Canto
2010-01-09 09:09:32 -08:00
parent 6b60f3cce5
commit 25fdbd6cbc
10 changed files with 163 additions and 113 deletions

View File

@@ -649,16 +649,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
lsri.TaskID = sog.UUID;
lsri.TaskLocalID = sog.LocalId;
lsri.TaskName = sog.GetPartName(obj);
if (m_scene.CommsManager.UUIDNameCachedTest(sog.OwnerID))
{
lsri.OwnerName = m_scene.CommsManager.UUIDNameRequestString(sog.OwnerID);
}
else
{
lsri.OwnerName = "waiting";
lock (uuidNameLookupList)
uuidNameLookupList.Add(sog.OwnerID);
}
lsri.OwnerName = "waiting";
lock (uuidNameLookupList)
uuidNameLookupList.Add(sog.OwnerID);
if (filter.Length != 0)
{
@@ -709,7 +702,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
for (int i = 0; i < uuidarr.Length; i++)
{
// string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
m_scene.GetUserName(uuidarr[i]);
// we drop it. It gets cached though... so we're ready for the next request.
}
}