mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
further renaming of properties for clarity
This commit is contained in:
@@ -114,7 +114,7 @@ namespace OpenSim.Framework.Communications.Cache
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// "[INVENTORY CACHE]: Received folder {0} {1} for user {2}",
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// folderInfo.name, folderInfo.folderID, userID);
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if (userID == UserProfile.Id)
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if (userID == UserProfile.ID)
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{
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if (RootFolder == null)
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{
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@@ -169,7 +169,7 @@ namespace OpenSim.Framework.Communications.Cache
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/// <param name="folderInfo"></param>
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public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
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{
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if ((userID == UserProfile.Id) && (RootFolder != null))
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if ((userID == UserProfile.ID) && (RootFolder != null))
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{
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if (itemInfo.Folder == RootFolder.ID)
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{
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@@ -194,7 +194,7 @@ namespace OpenSim.Framework.Communications.Cache
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public void AddItem(LLUUID userID, InventoryItemBase itemInfo)
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{
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if ((userID == UserProfile.Id) && (RootFolder != null))
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if ((userID == UserProfile.ID) && (RootFolder != null))
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{
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ItemReceive(userID, itemInfo);
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m_parentCommsManager.InventoryService.AddNewInventoryItem(userID, itemInfo);
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@@ -203,7 +203,7 @@ namespace OpenSim.Framework.Communications.Cache
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public void UpdateItem(LLUUID userID, InventoryItemBase itemInfo)
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{
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if ((userID == UserProfile.Id) && (RootFolder != null))
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if ((userID == UserProfile.ID) && (RootFolder != null))
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{
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m_parentCommsManager.InventoryService.AddNewInventoryItem(userID, itemInfo);
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}
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@@ -212,7 +212,7 @@ namespace OpenSim.Framework.Communications.Cache
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public bool DeleteItem(LLUUID userID, InventoryItemBase item)
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{
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bool result = false;
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if ((userID == UserProfile.Id) && (RootFolder != null))
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if ((userID == UserProfile.ID) && (RootFolder != null))
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{
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result = RootFolder.DeleteItem(item.ID);
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if (result)
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@@ -164,9 +164,9 @@ namespace OpenSim.Framework.Communications
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}
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else
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{
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m_inventoryService.CreateNewUserInventory(userProf.Id);
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m_inventoryService.CreateNewUserInventory(userProf.ID);
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m_log.Info("[USERS]: Created new inventory set for " + firstName + " " + lastName);
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return userProf.Id;
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return userProf.ID;
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}
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}
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@@ -249,7 +249,7 @@ namespace OpenSim.Framework.Communications
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UserProfileData profileData = m_userService.GetUserProfile(uuid);
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if (profileData != null)
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{
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LLUUID profileId = profileData.Id;
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LLUUID profileId = profileData.ID;
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string firstname = profileData.FirstName;
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string lastname = profileData.SurName;
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@@ -207,7 +207,7 @@ namespace OpenSim.Framework.UserManagement
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try
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{
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LLUUID agentID = userProfile.Id;
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LLUUID agentID = userProfile.ID;
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// Inventory Library Section
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InventoryData inventData = GetInventorySkeleton(agentID);
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@@ -349,7 +349,7 @@ namespace OpenSim.Framework.UserManagement
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try
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{
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LLUUID agentID = userProfile.Id;
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LLUUID agentID = userProfile.ID;
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// Inventory Library Section
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InventoryData inventData = GetInventorySkeleton(agentID);
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@@ -491,7 +491,7 @@ namespace OpenSim.Framework.UserManagement
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if (goodweblogin)
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{
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LLUUID webloginkey = LLUUID.Random();
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m_userManager.StoreWebLoginKey(user.Id, webloginkey);
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m_userManager.StoreWebLoginKey(user.ID, webloginkey);
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statuscode = 301;
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string redirectURL = "about:blank?redirect-http-hack=" +
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@@ -639,7 +639,7 @@ namespace OpenSim.Framework.UserManagement
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public virtual bool AuthenticateUser(UserProfileData profile, string password)
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{
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bool passwordSuccess = false;
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m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.Id);
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m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.ID);
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// Web Login method seems to also occasionally send the hashed password itself
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@@ -664,7 +664,7 @@ namespace OpenSim.Framework.UserManagement
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public virtual bool AuthenticateUser(UserProfileData profile, LLUUID webloginkey)
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{
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bool passwordSuccess = false;
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m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.Id);
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m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.ID);
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// Match web login key unless it's the default weblogin key LLUUID.Zero
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passwordSuccess = ((profile.WebLoginKey==webloginkey) && profile.WebLoginKey != LLUUID.Zero);
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@@ -96,7 +96,7 @@ namespace OpenSim.Framework.UserManagement
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if (profile != null)
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{
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profile.CurrentAgent = getUserAgent(profile.Id);
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profile.CurrentAgent = getUserAgent(profile.ID);
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return profile;
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}
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}
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@@ -113,7 +113,7 @@ namespace OpenSim.Framework.UserManagement
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if (null != profile)
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{
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profile.CurrentAgent = getUserAgent(profile.Id);
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profile.CurrentAgent = getUserAgent(profile.ID);
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return profile;
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}
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}
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@@ -355,7 +355,7 @@ namespace OpenSim.Framework.UserManagement
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agent.sessionID = new LLUUID(randDataS, 0);
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// Profile UUID
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agent.UUID = profile.Id;
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agent.UUID = profile.ID;
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// Current position (from Home)
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agent.currentHandle = profile.HomeRegion;
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@@ -481,7 +481,7 @@ namespace OpenSim.Framework.UserManagement
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agent.sessionID = new LLUUID(randDataS, 0);
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// Profile UUID
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agent.UUID = profile.Id;
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agent.UUID = profile.ID;
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// Current position (from Home)
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agent.currentHandle = profile.HomeRegion;
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@@ -523,7 +523,7 @@ namespace OpenSim.Framework.UserManagement
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{
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UserProfileData user = new UserProfileData();
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user.HomeLocation = new LLVector3(128, 128, 100);
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user.Id = LLUUID.Random();
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user.ID = LLUUID.Random();
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user.FirstName = firstName;
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user.SurName = lastName;
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user.PasswordHash = pass;
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@@ -545,14 +545,14 @@ namespace OpenSim.Framework.UserManagement
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}
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}
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return user.Id;
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return user.ID;
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}
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public bool UpdateUserProfileProperties(UserProfileData UserProfile)
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{
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if (null == GetUserProfile(UserProfile.Id))
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if (null == GetUserProfile(UserProfile.ID))
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{
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m_log.Info("[USERSTORAGE]: Failed to find User by UUID " + UserProfile.Id.ToString());
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m_log.Info("[USERSTORAGE]: Failed to find User by UUID " + UserProfile.ID.ToString());
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return false;
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}
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foreach (KeyValuePair<string, IUserData> plugin in _plugins)
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@@ -563,7 +563,7 @@ namespace OpenSim.Framework.UserManagement
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}
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catch (Exception e)
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{
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m_log.Info("[USERSTORAGE]: Unable to update user " + UserProfile.Id.ToString()
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m_log.Info("[USERSTORAGE]: Unable to update user " + UserProfile.ID.ToString()
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+ " via " + plugin.Key + "(" + e.ToString() + ")");
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return false;
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}
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@@ -43,42 +43,42 @@ namespace OpenSim.Framework
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/// <summary>
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/// The last used Web_login_key
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/// </summary>
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private LLUUID webLoginKey;
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private LLUUID _webLoginKey;
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/// <summary>
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/// The first component of a users account name
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/// </summary>
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private string username;
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private string _firstname;
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/// <summary>
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/// The second component of a users account name
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/// </summary>
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private string surname;
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private string _surname;
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/// <summary>
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/// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
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/// </summary>
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/// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
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private string passwordHash;
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private string _passwordHash;
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/// <summary>
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/// The salt used for the users hash, should be 32 bytes or longer
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/// </summary>
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private string passwordSalt;
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private string _passwordSalt;
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/// <summary>
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/// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
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/// </summary>
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public ulong HomeRegion
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{
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get { return Helpers.UIntsToLong((homeRegionX * (uint)Constants.RegionSize), (homeRegionY * (uint)Constants.RegionSize)); }
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get { return Helpers.UIntsToLong((_homeRegionX * (uint)Constants.RegionSize), (_homeRegionY * (uint)Constants.RegionSize)); }
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set
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{
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homeRegionX = (uint) (value >> 40);
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homeRegionY = (((uint) (value)) >> 8);
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_homeRegionX = (uint) (value >> 40);
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_homeRegionY = (((uint) (value)) >> 8);
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}
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}
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public LLUUID Id {
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public LLUUID ID {
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get {
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return _id;
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}
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@@ -89,261 +89,261 @@ namespace OpenSim.Framework
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public LLUUID WebLoginKey {
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get {
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return webLoginKey;
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return _webLoginKey;
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}
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set {
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webLoginKey = value;
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_webLoginKey = value;
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}
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}
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public string FirstName {
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get {
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return username;
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return _firstname;
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}
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set {
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username = value;
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_firstname = value;
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}
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}
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public string SurName {
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get {
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return surname;
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return _surname;
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}
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set {
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surname = value;
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_surname = value;
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}
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}
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public string PasswordHash {
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get {
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return passwordHash;
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return _passwordHash;
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}
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set {
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passwordHash = value;
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_passwordHash = value;
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}
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}
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public string PasswordSalt {
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get {
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return passwordSalt;
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return _passwordSalt;
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}
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set {
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passwordSalt = value;
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_passwordSalt = value;
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}
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}
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public uint HomeRegionX {
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get {
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return homeRegionX;
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return _homeRegionX;
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}
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set {
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homeRegionX = value;
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_homeRegionX = value;
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}
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}
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public uint HomeRegionY {
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get {
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return homeRegionY;
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return _homeRegionY;
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}
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set {
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homeRegionY = value;
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_homeRegionY = value;
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}
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}
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public LLVector3 HomeLocation {
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get {
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return homeLocation;
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return _homeLocation;
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}
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set {
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homeLocation = value;
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_homeLocation = value;
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}
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}
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public LLVector3 HomeLookAt {
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get {
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return homeLookAt;
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return _homeLookAt;
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}
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set {
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homeLookAt = value;
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_homeLookAt = value;
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}
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}
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public int Created {
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get {
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return created;
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return _created;
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}
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set {
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created = value;
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_created = value;
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}
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}
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public int LastLogin {
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get {
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return lastLogin;
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return _lastLogin;
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}
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set {
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lastLogin = value;
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_lastLogin = value;
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}
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}
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public LLUUID RootInventoryFolderID {
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get {
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return rootInventoryFolderID;
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return _rootInventoryFolderID;
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}
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set {
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rootInventoryFolderID = value;
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_rootInventoryFolderID = value;
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}
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}
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public string UserInventoryURI {
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get {
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return userInventoryURI;
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return _userInventoryURI;
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}
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set {
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userInventoryURI = value;
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_userInventoryURI = value;
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}
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}
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public string UserAssetURI {
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get {
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return userAssetURI;
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return _userAssetURI;
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}
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set {
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userAssetURI = value;
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_userAssetURI = value;
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}
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}
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public uint ProfileCanDoMask {
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public uint CanDoMask {
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get {
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return profileCanDoMask;
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return _profileCanDoMask;
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}
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set {
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profileCanDoMask = value;
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_profileCanDoMask = value;
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}
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}
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public uint ProfileWantDoMask {
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public uint WantDoMask {
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get {
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return profileWantDoMask;
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return _profileWantDoMask;
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}
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set {
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profileWantDoMask = value;
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_profileWantDoMask = value;
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}
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}
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public string ProfileAboutText {
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public string AboutText {
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get {
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return profileAboutText;
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return _profileAboutText;
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}
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set {
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profileAboutText = value;
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_profileAboutText = value;
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}
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}
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public string ProfileFirstText {
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public string FirstLifeAboutText {
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get {
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return profileFirstText;
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return _profileFirstText;
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}
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set {
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profileFirstText = value;
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_profileFirstText = value;
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}
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}
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public LLUUID ProfileImage {
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public LLUUID Image {
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get {
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return profileImage;
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return _profileImage;
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}
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set {
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profileImage = value;
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_profileImage = value;
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}
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}
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public LLUUID ProfileFirstImage {
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public LLUUID FirstLifeImage {
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get {
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return profileFirstImage;
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return _profileFirstImage;
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}
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set {
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profileFirstImage = value;
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_profileFirstImage = value;
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}
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}
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public UserAgentData CurrentAgent {
|
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get {
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return currentAgent;
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return _currentAgent;
|
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}
|
||||
set {
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currentAgent = value;
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||||
_currentAgent = value;
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||||
}
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||||
}
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private uint homeRegionX;
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private uint homeRegionY;
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private uint _homeRegionX;
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private uint _homeRegionY;
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/// <summary>
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/// The coordinates inside the region of the home location
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/// </summary>
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private LLVector3 homeLocation;
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private LLVector3 _homeLocation;
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/// <summary>
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/// Where the user will be looking when they rez.
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/// </summary>
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private LLVector3 homeLookAt;
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private LLVector3 _homeLookAt;
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/// <summary>
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/// A UNIX Timestamp (seconds since epoch) for the users creation
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/// </summary>
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||||
private int created;
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private int _created;
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/// <summary>
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/// A UNIX Timestamp for the users last login date / time
|
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/// </summary>
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private int lastLogin;
|
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private int _lastLogin;
|
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|
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private LLUUID rootInventoryFolderID;
|
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private LLUUID _rootInventoryFolderID;
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|
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/// <summary>
|
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/// A URI to the users inventory server, used for foreigners and large grids
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||||
/// </summary>
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||||
private string userInventoryURI = String.Empty;
|
||||
private string _userInventoryURI = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// A URI to the users asset server, used for foreigners and large grids.
|
||||
/// </summary>
|
||||
private string userAssetURI = String.Empty;
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||||
private string _userAssetURI = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// A uint mask containing the "I can do" fields of the users profile
|
||||
/// </summary>
|
||||
private uint profileCanDoMask;
|
||||
private uint _profileCanDoMask;
|
||||
|
||||
/// <summary>
|
||||
/// A uint mask containing the "I want to do" part of the users profile
|
||||
/// </summary>
|
||||
private uint profileWantDoMask; // Profile window "I want to" mask
|
||||
private uint _profileWantDoMask; // Profile window "I want to" mask
|
||||
|
||||
/// <summary>
|
||||
/// The about text listed in a users profile.
|
||||
/// </summary>
|
||||
private string profileAboutText = String.Empty;
|
||||
private string _profileAboutText = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The first life about text listed in a users profile
|
||||
/// </summary>
|
||||
private string profileFirstText = String.Empty;
|
||||
private string _profileFirstText = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The profile image for an avatar stored on the asset server
|
||||
/// </summary>
|
||||
private LLUUID profileImage;
|
||||
private LLUUID _profileImage;
|
||||
|
||||
/// <summary>
|
||||
/// The profile image for the users first life tab
|
||||
/// </summary>
|
||||
private LLUUID profileFirstImage;
|
||||
private LLUUID _profileFirstImage;
|
||||
|
||||
/// <summary>
|
||||
/// The users last registered agent (filled in on the user server)
|
||||
/// </summary>
|
||||
private UserAgentData currentAgent;
|
||||
private UserAgentData _currentAgent;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user