further renaming of properties for clarity

This commit is contained in:
Sean Dague
2008-04-10 14:09:30 +00:00
parent c176caeb05
commit 25fea01b92
19 changed files with 205 additions and 205 deletions

View File

@@ -43,42 +43,42 @@ namespace OpenSim.Framework
/// <summary>
/// The last used Web_login_key
/// </summary>
private LLUUID webLoginKey;
private LLUUID _webLoginKey;
/// <summary>
/// The first component of a users account name
/// </summary>
private string username;
private string _firstname;
/// <summary>
/// The second component of a users account name
/// </summary>
private string surname;
private string _surname;
/// <summary>
/// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
/// </summary>
/// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
private string passwordHash;
private string _passwordHash;
/// <summary>
/// The salt used for the users hash, should be 32 bytes or longer
/// </summary>
private string passwordSalt;
private string _passwordSalt;
/// <summary>
/// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
/// </summary>
public ulong HomeRegion
{
get { return Helpers.UIntsToLong((homeRegionX * (uint)Constants.RegionSize), (homeRegionY * (uint)Constants.RegionSize)); }
get { return Helpers.UIntsToLong((_homeRegionX * (uint)Constants.RegionSize), (_homeRegionY * (uint)Constants.RegionSize)); }
set
{
homeRegionX = (uint) (value >> 40);
homeRegionY = (((uint) (value)) >> 8);
_homeRegionX = (uint) (value >> 40);
_homeRegionY = (((uint) (value)) >> 8);
}
}
public LLUUID Id {
public LLUUID ID {
get {
return _id;
}
@@ -89,261 +89,261 @@ namespace OpenSim.Framework
public LLUUID WebLoginKey {
get {
return webLoginKey;
return _webLoginKey;
}
set {
webLoginKey = value;
_webLoginKey = value;
}
}
public string FirstName {
get {
return username;
return _firstname;
}
set {
username = value;
_firstname = value;
}
}
public string SurName {
get {
return surname;
return _surname;
}
set {
surname = value;
_surname = value;
}
}
public string PasswordHash {
get {
return passwordHash;
return _passwordHash;
}
set {
passwordHash = value;
_passwordHash = value;
}
}
public string PasswordSalt {
get {
return passwordSalt;
return _passwordSalt;
}
set {
passwordSalt = value;
_passwordSalt = value;
}
}
public uint HomeRegionX {
get {
return homeRegionX;
return _homeRegionX;
}
set {
homeRegionX = value;
_homeRegionX = value;
}
}
public uint HomeRegionY {
get {
return homeRegionY;
return _homeRegionY;
}
set {
homeRegionY = value;
_homeRegionY = value;
}
}
public LLVector3 HomeLocation {
get {
return homeLocation;
return _homeLocation;
}
set {
homeLocation = value;
_homeLocation = value;
}
}
public LLVector3 HomeLookAt {
get {
return homeLookAt;
return _homeLookAt;
}
set {
homeLookAt = value;
_homeLookAt = value;
}
}
public int Created {
get {
return created;
return _created;
}
set {
created = value;
_created = value;
}
}
public int LastLogin {
get {
return lastLogin;
return _lastLogin;
}
set {
lastLogin = value;
_lastLogin = value;
}
}
public LLUUID RootInventoryFolderID {
get {
return rootInventoryFolderID;
return _rootInventoryFolderID;
}
set {
rootInventoryFolderID = value;
_rootInventoryFolderID = value;
}
}
public string UserInventoryURI {
get {
return userInventoryURI;
return _userInventoryURI;
}
set {
userInventoryURI = value;
_userInventoryURI = value;
}
}
public string UserAssetURI {
get {
return userAssetURI;
return _userAssetURI;
}
set {
userAssetURI = value;
_userAssetURI = value;
}
}
public uint ProfileCanDoMask {
public uint CanDoMask {
get {
return profileCanDoMask;
return _profileCanDoMask;
}
set {
profileCanDoMask = value;
_profileCanDoMask = value;
}
}
public uint ProfileWantDoMask {
public uint WantDoMask {
get {
return profileWantDoMask;
return _profileWantDoMask;
}
set {
profileWantDoMask = value;
_profileWantDoMask = value;
}
}
public string ProfileAboutText {
public string AboutText {
get {
return profileAboutText;
return _profileAboutText;
}
set {
profileAboutText = value;
_profileAboutText = value;
}
}
public string ProfileFirstText {
public string FirstLifeAboutText {
get {
return profileFirstText;
return _profileFirstText;
}
set {
profileFirstText = value;
_profileFirstText = value;
}
}
public LLUUID ProfileImage {
public LLUUID Image {
get {
return profileImage;
return _profileImage;
}
set {
profileImage = value;
_profileImage = value;
}
}
public LLUUID ProfileFirstImage {
public LLUUID FirstLifeImage {
get {
return profileFirstImage;
return _profileFirstImage;
}
set {
profileFirstImage = value;
_profileFirstImage = value;
}
}
public UserAgentData CurrentAgent {
get {
return currentAgent;
return _currentAgent;
}
set {
currentAgent = value;
_currentAgent = value;
}
}
private uint homeRegionX;
private uint homeRegionY;
private uint _homeRegionX;
private uint _homeRegionY;
/// <summary>
/// The coordinates inside the region of the home location
/// </summary>
private LLVector3 homeLocation;
private LLVector3 _homeLocation;
/// <summary>
/// Where the user will be looking when they rez.
/// </summary>
private LLVector3 homeLookAt;
private LLVector3 _homeLookAt;
/// <summary>
/// A UNIX Timestamp (seconds since epoch) for the users creation
/// </summary>
private int created;
private int _created;
/// <summary>
/// A UNIX Timestamp for the users last login date / time
/// </summary>
private int lastLogin;
private int _lastLogin;
private LLUUID rootInventoryFolderID;
private LLUUID _rootInventoryFolderID;
/// <summary>
/// A URI to the users inventory server, used for foreigners and large grids
/// </summary>
private string userInventoryURI = String.Empty;
private string _userInventoryURI = String.Empty;
/// <summary>
/// A URI to the users asset server, used for foreigners and large grids.
/// </summary>
private string userAssetURI = String.Empty;
private string _userAssetURI = String.Empty;
/// <summary>
/// A uint mask containing the "I can do" fields of the users profile
/// </summary>
private uint profileCanDoMask;
private uint _profileCanDoMask;
/// <summary>
/// A uint mask containing the "I want to do" part of the users profile
/// </summary>
private uint profileWantDoMask; // Profile window "I want to" mask
private uint _profileWantDoMask; // Profile window "I want to" mask
/// <summary>
/// The about text listed in a users profile.
/// </summary>
private string profileAboutText = String.Empty;
private string _profileAboutText = String.Empty;
/// <summary>
/// The first life about text listed in a users profile
/// </summary>
private string profileFirstText = String.Empty;
private string _profileFirstText = String.Empty;
/// <summary>
/// The profile image for an avatar stored on the asset server
/// </summary>
private LLUUID profileImage;
private LLUUID _profileImage;
/// <summary>
/// The profile image for the users first life tab
/// </summary>
private LLUUID profileFirstImage;
private LLUUID _profileFirstImage;
/// <summary>
/// The users last registered agent (filled in on the user server)
/// </summary>
private UserAgentData currentAgent;
private UserAgentData _currentAgent;
}
}