mirror of
https://github.com/opensim/opensim.git
synced 2026-06-29 02:25:39 +08:00
minor: very minor formatting change
This commit is contained in:
@@ -124,7 +124,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
{
|
||||
if (RenderPlugins.ContainsKey(contentType))
|
||||
{
|
||||
|
||||
DynamicTextureUpdater updater = new DynamicTextureUpdater();
|
||||
updater.SimUUID = simID;
|
||||
updater.PrimID = primID;
|
||||
@@ -275,7 +274,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
/// </summary>
|
||||
public void DataReceived(byte[] data, Scene scene)
|
||||
{
|
||||
|
||||
SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
|
||||
|
||||
if (part == null || data == null || data.Length <= 1)
|
||||
@@ -364,7 +362,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
|
||||
if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0))
|
||||
{
|
||||
// scene.CommsManager.AssetCache.ExpireAsset(oldID);
|
||||
scene.AssetService.Delete(oldID.ToString());
|
||||
}
|
||||
}
|
||||
@@ -433,4 +430,4 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user