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Fix thingd so that autoreturn also works when the user is not in the sim.
Also add experimental distance ordering for prims
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@@ -1009,7 +1009,7 @@ namespace OpenSim.Region.Environment.Scenes
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// that they don't happen, otherwise the deleted objects will reappear
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m_isDeleted = true;
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DetachFromBackup();
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// DetachFromBackup();
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foreach (SceneObjectPart part in m_parts.Values)
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{
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