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ExtendedPhysics module is specific to Bulletsim, can not be active with other engines, at least in current form
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@@ -91,7 +91,9 @@ namespace OpenSim.Region.PhysicsModule.BulletS
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{
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if ((Configuration = config.Configs["ExtendedPhysics"]) != null)
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{
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Enabled = Configuration.GetBoolean("Enabled", Enabled);
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IConfig cStartup = config.Configs["Startup"];
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if (cStartup?.GetString("physics", string.Empty) == "BulletSim")
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Enabled = Configuration.GetBoolean("Enabled", Enabled);
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}
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}
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catch (Exception e)
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