Made some changes to the load/save xml format, So that the old format can still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.

This commit is contained in:
MW
2007-10-22 11:06:54 +00:00
parent 5bf6b24590
commit 2681de366b
4 changed files with 120 additions and 4 deletions

View File

@@ -272,7 +272,6 @@ namespace OpenSim.Region.Environment.Scenes
reader.Read();
reader.ReadStartElement("SceneObjectGroup");
// reader.ReadStartElement("RootPart");
m_rootPart = SceneObjectPart.FromXml(reader);
reader.Read();
@@ -286,8 +285,7 @@ namespace OpenSim.Region.Environment.Scenes
if (reader.Name == "SceneObjectPart")
{
SceneObjectPart Part = SceneObjectPart.FromXml(reader);
AddPart(Part);
AddPart(Part);
}
break;
case XmlNodeType.EndElement:
@@ -375,6 +373,35 @@ namespace OpenSim.Region.Environment.Scenes
writer.WriteEndElement();
}
public string ToXmlString2()
{
using (StringWriter sw = new StringWriter())
{
using (XmlTextWriter writer = new XmlTextWriter(sw))
{
ToXml2(writer);
}
return sw.ToString();
}
}
public void ToXml2(XmlTextWriter writer)
{
writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
m_rootPart.ToXml(writer);
writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
foreach (SceneObjectPart part in m_parts.Values)
{
if (part.UUID != m_rootPart.UUID)
{
part.ToXml(writer);
}
}
writer.WriteEndElement();
writer.WriteEndElement();
}
#region Copying
/// <summary>