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*Added Estate Tools for terrain texturing, terrain texturing heights per corner, water height, region flags, etc basic settings
*Parcel now sends ParcelProperties when the owner changes information as soon as the information is changed
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@@ -144,6 +144,7 @@ namespace OpenSim.RegionServer.Client
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m_world.parcelManager.sendParcelOverlay(this);
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m_world.estateManager.sendRegionInfoPacket(this);
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ClientThread = new Thread(new ThreadStart(AuthUser));
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ClientThread.IsBackground = true;
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