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*Added Estate Tools for terrain texturing, terrain texturing heights per corner, water height, region flags, etc basic settings
*Parcel now sends ParcelProperties when the owner changes information as soon as the information is changed
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@@ -154,15 +154,15 @@
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<Compile Include="AgentAssetUpload.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionServerBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionInfoBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionServerBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Avatar.Client.cs">
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<SubType>Code</SubType>
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</Compile>
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@@ -172,9 +172,6 @@
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<Compile Include="Simulator\World.PacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Avatar.Update.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\AvatarAnimations.cs">
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<SubType>Code</SubType>
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</Compile>
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@@ -190,13 +187,16 @@
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<Compile Include="Simulator\Primitive2.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\SceneObject.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Avatar.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\World.cs">
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<Compile Include="Simulator\Avatar.Update.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\SceneObject.cs">
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<Compile Include="Simulator\World.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\ParcelManager.cs">
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@@ -244,10 +244,10 @@
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<Compile Include="Client\ClientView.PacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Client\ClientView.ProcessPackets.cs">
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<Compile Include="Client\ClientViewBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Client\ClientViewBase.cs">
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<Compile Include="Client\ClientView.ProcessPackets.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Client\ClientView.cs">
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