*Added Estate Tools for terrain texturing, terrain texturing heights per corner, water height, region flags, etc basic settings

*Parcel now sends ParcelProperties when the owner changes information as soon as the information is changed
This commit is contained in:
mingchen
2007-06-08 03:54:03 +00:00
parent 5caf2faa24
commit 269ff893df
16 changed files with 520 additions and 291 deletions

View File

@@ -54,7 +54,7 @@ namespace OpenSim.RegionServer.Simulator
//use CreateTerseBlock()
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
terse.RegionData.RegionHandle = m_regionHandle; // FIXME
terse.RegionData.RegionHandle = m_world.m_regInfo.RegionHandle;
terse.RegionData.TimeDilation = 64096;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = terseBlock;
@@ -78,7 +78,7 @@ namespace OpenSim.RegionServer.Simulator
//It has been a while since last update was sent so lets send one.
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
terse.RegionData.RegionHandle = m_regionHandle; // FIXME
terse.RegionData.RegionHandle = m_world.m_regInfo.RegionHandle;
terse.RegionData.TimeDilation = 64096;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = terseBlock;
@@ -158,7 +158,7 @@ namespace OpenSim.RegionServer.Simulator
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
//send a objectupdate packet with information about the clients avatar
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = m_regionHandle;
objupdate.RegionData.RegionHandle = m_world.m_regInfo.RegionHandle;
objupdate.RegionData.TimeDilation = 64096;
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
@@ -182,7 +182,7 @@ namespace OpenSim.RegionServer.Simulator
//send a objectupdate packet with information about the clients avatar
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = m_regionHandle;
objupdate.RegionData.RegionHandle = m_world.m_regInfo.RegionHandle;
objupdate.RegionData.TimeDilation = 64096;
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
objupdate.ObjectData[0] = AvatarTemplate;

View File

@@ -66,24 +66,15 @@ namespace OpenSim.RegionServer.Simulator
private int positionParcelHoverLocalID = -1; //Local ID of the last parcel they were over
private int parcelUpdateSequenceIncrement = 1;
private ulong m_regionHandle;
//private Dictionary<uint, ClientView> m_clientThreads;
private string m_regionName;
private ushort m_regionWaterHeight;
private bool m_regionTerraform;
private bool childAvatar = false;
public Avatar(ClientView TheClient, World world, string regionName, Dictionary<uint, ClientView> clientThreads, ulong regionHandle, bool regionTerraform, ushort regionWater)
public Avatar(ClientView TheClient, World world)
{
m_world = world;
// m_clientThreads = clientThreads;
m_regionName = regionName;
m_regionHandle = regionHandle;
m_regionTerraform = regionTerraform;
m_regionWaterHeight = regionWater;
ControllingClient = TheClient;
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs - Loading details from grid (DUMMY)");
ControllingClient = TheClient;
localid = 8880000 + (this.m_world._localNumber++);
Pos = ControllingClient.startpos;
visualParams = new byte[218];
@@ -133,7 +124,7 @@ namespace OpenSim.RegionServer.Simulator
this._physActor.Velocity = new PhysicsVector(0, 0, 0);
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
terse.RegionData.RegionHandle = m_regionHandle; // FIXME
terse.RegionData.RegionHandle = m_world.m_regInfo.RegionHandle;
terse.RegionData.TimeDilation = 64096;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = terseBlock;
@@ -251,7 +242,7 @@ namespace OpenSim.RegionServer.Simulator
AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
mov.AgentData.SessionID = this.ControllingClient.SessionID;
mov.AgentData.AgentID = this.ControllingClient.AgentID;
mov.Data.RegionHandle = this.m_regionHandle;
mov.Data.RegionHandle = this.m_world.m_regInfo.RegionHandle;
// TODO - dynamicalise this stuff
mov.Data.Timestamp = 1172750370;
mov.Data.Position = this.ControllingClient.startpos;
@@ -415,47 +406,7 @@ namespace OpenSim.RegionServer.Simulator
}
}
//really really should be moved somewhere else (RegionInfo.cs ?)
public void SendRegionHandshake(World regionInfo)
{
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
RegionHandshakePacket handshake = new RegionHandshakePacket();
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
handshake.RegionInfo.BillableFactor = 0;
handshake.RegionInfo.IsEstateManager = false;
handshake.RegionInfo.TerrainHeightRange00 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeNW;
handshake.RegionInfo.TerrainHeightRange01 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeNE;
handshake.RegionInfo.TerrainHeightRange10 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeSW;
handshake.RegionInfo.TerrainHeightRange11 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeSE;
handshake.RegionInfo.TerrainStartHeight00 = regionInfo.m_regInfo.estateSettings.terrainStartHeightNW;
handshake.RegionInfo.TerrainStartHeight01 = regionInfo.m_regInfo.estateSettings.terrainStartHeightNE;
handshake.RegionInfo.TerrainStartHeight10 = regionInfo.m_regInfo.estateSettings.terrainStartHeightSW;
handshake.RegionInfo.TerrainStartHeight11 = regionInfo.m_regInfo.estateSettings.terrainStartHeightSE;
handshake.RegionInfo.SimAccess = 13;
handshake.RegionInfo.WaterHeight = m_regionWaterHeight;
uint regionFlags = 72458694;
if (this.m_regionTerraform)
{
regionFlags -= 64;
}
handshake.RegionInfo.RegionFlags = regionFlags;
handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0");
handshake.RegionInfo.SimOwner = regionInfo.m_regInfo.MasterAvatarAssignedUUID;
handshake.RegionInfo.TerrainBase0 = regionInfo.m_regInfo.estateSettings.terrainBase0;
handshake.RegionInfo.TerrainBase1 = regionInfo.m_regInfo.estateSettings.terrainBase1;
handshake.RegionInfo.TerrainBase2 = regionInfo.m_regInfo.estateSettings.terrainBase2;
handshake.RegionInfo.TerrainBase3 = regionInfo.m_regInfo.estateSettings.terrainBase3;
handshake.RegionInfo.TerrainDetail0 = regionInfo.m_regInfo.estateSettings.terrainDetail0;
handshake.RegionInfo.TerrainDetail1 = regionInfo.m_regInfo.estateSettings.terrainDetail1;
handshake.RegionInfo.TerrainDetail2 = regionInfo.m_regInfo.estateSettings.terrainDetail2;
handshake.RegionInfo.TerrainDetail3 = regionInfo.m_regInfo.estateSettings.terrainDetail3;
handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
this.ControllingClient.OutPacket(handshake);
}
public static void LoadAnims()
{

View File

@@ -562,7 +562,6 @@ namespace OpenSim.RegionServer.Simulator
updatePacket.ParcelData.TotalPrims = 0; //unemplemented
updatePacket.ParcelData.UserLocation = parcelData.userLocation;
updatePacket.ParcelData.UserLookAt = parcelData.userLookAt;
remote_client.OutPacket((Packet)updatePacket);
}
@@ -588,6 +587,15 @@ namespace OpenSim.RegionServer.Simulator
parcelData.snapshotID = packet.ParcelData.SnapshotID;
parcelData.userLocation = packet.ParcelData.UserLocation;
parcelData.userLookAt = packet.ParcelData.UserLookAt;
foreach (Avatar av in m_world.Avatars.Values)
{
Parcel over = m_world.parcelManager.getParcel((int)Math.Round(av.Pos.X), (int)Math.Round(av.Pos.Y));
if (over == this)
{
sendParcelProperties(0, false, 0, av.ControllingClient);
}
}
}
}
#endregion

View File

@@ -627,19 +627,18 @@ namespace OpenSim.RegionServer.Simulator
try
{
MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20);
newAvatar = new Avatar(agentClient, this);
MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Adding new avatar to world");
MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Starting RegionHandshake ");
newAvatar.SendRegionHandshake(this);
//if (!agentClient.m_child)
//{
estateManager.sendRegionHandshake(newAvatar.ControllingClient);
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
lock (this.LockPhysicsEngine)
{
newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
}
// }
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
lock (this.LockPhysicsEngine)
{
newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
}
lock (Entities)
{
if (!Entities.ContainsKey(agentClient.AgentID))