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*Added Estate Tools for terrain texturing, terrain texturing heights per corner, water height, region flags, etc basic settings
*Parcel now sends ParcelProperties when the owner changes information as soon as the information is changed
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@@ -627,19 +627,18 @@ namespace OpenSim.RegionServer.Simulator
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try
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{
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MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
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newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20);
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newAvatar = new Avatar(agentClient, this);
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MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Adding new avatar to world");
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MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Starting RegionHandshake ");
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newAvatar.SendRegionHandshake(this);
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//if (!agentClient.m_child)
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//{
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estateManager.sendRegionHandshake(newAvatar.ControllingClient);
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PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
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lock (this.LockPhysicsEngine)
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{
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newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
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}
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// }
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PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
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lock (this.LockPhysicsEngine)
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{
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newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
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}
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lock (Entities)
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{
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if (!Entities.ContainsKey(agentClient.AgentID))
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