mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 03:45:35 +08:00
Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
This commit is contained in:
@@ -197,6 +197,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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string fromName = c.From;
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string fromNamePrefix = "";
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UUID fromID = UUID.Zero;
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UUID ownerID = UUID.Zero;
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string message = c.Message;
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IScene scene = c.Scene;
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UUID destination = c.Destination;
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@@ -224,11 +225,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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fromNamePrefix = m_adminPrefix;
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}
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destination = UUID.Zero; // Avatars cant "SayTo"
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ownerID = c.Sender.AgentId;
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break;
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case ChatSourceType.Object:
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fromID = c.SenderUUID;
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if (c.SenderObject != null && c.SenderObject is SceneObjectPart)
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ownerID = ((SceneObjectPart)c.SenderObject).OwnerID;
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break;
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}
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@@ -262,8 +268,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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// objects on a parcel with access restrictions
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if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
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{
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if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix + fromName, c.Type, message, sourceType))
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receiverIDs.Add(presence.UUID);
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if (destination != UUID.Zero)
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{
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if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, true))
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receiverIDs.Add(presence.UUID);
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}
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else
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{
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if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, false))
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receiverIDs.Add(presence.UUID);
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}
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}
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}
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}
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@@ -324,7 +338,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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(((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
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return;
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client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
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client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID,
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(byte)sourceType, (byte)ChatAudibleLevel.Fully);
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receiverIDs.Add(client.AgentId);
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}
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@@ -341,15 +355,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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/// <param name="fromPos"></param>
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/// <param name="regionPos">/param>
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/// <param name="fromAgentID"></param>
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/// <param name='ownerID'>
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/// Owner of the message. For at least some messages from objects, this has to be correctly filled with the owner's UUID.
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/// This is the case for script error messages in viewer 3 since LLViewer change EXT-7762
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/// </param>
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/// <param name="fromName"></param>
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/// <param name="type"></param>
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/// <param name="message"></param>
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/// <param name="src"></param>
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/// <returns>true if the message was sent to the receiver, false if it was not sent due to failing a
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/// precondition</returns>
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protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
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UUID fromAgentID, string fromName, ChatTypeEnum type,
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string message, ChatSourceType src)
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protected virtual bool TrySendChatMessage(
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ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
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UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type,
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string message, ChatSourceType src, bool ignoreDistance)
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{
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// don't send chat to child agents
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if (presence.IsChildAgent) return false;
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@@ -369,8 +388,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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}
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// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
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presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName,
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fromAgentID, (byte)src, (byte)ChatAudibleLevel.Fully);
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presence.ControllingClient.SendChatMessage(
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message, (byte) type, fromPos, fromName,
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fromAgentID, ownerID, (byte)src, (byte)ChatAudibleLevel.Fully);
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return true;
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}
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@@ -35,6 +35,7 @@ using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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@@ -209,6 +210,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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Guid id, string firstName, string lastName, string invPath, string pass, string savePath,
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Dictionary<string, object> options)
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{
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if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, savePath))
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return false;
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if (m_scenes.Count > 0)
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{
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UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
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@@ -38,15 +38,15 @@ using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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{
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public class InventoryTransferModule : IInventoryTransferModule, ISharedRegionModule
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public class InventoryTransferModule : ISharedRegionModule
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{
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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private List<Scene> m_Scenelist = new List<Scene>();
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private Dictionary<UUID, Scene> m_AgentRegions =
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new Dictionary<UUID, Scene>();
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// private Dictionary<UUID, Scene> m_AgentRegions =
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// new Dictionary<UUID, Scene>();
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private IMessageTransferModule m_TransferModule = null;
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private bool m_Enabled = true;
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@@ -76,12 +76,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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m_Scenelist.Add(scene);
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scene.RegisterModuleInterface<IInventoryTransferModule>(this);
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// scene.RegisterModuleInterface<IInventoryTransferModule>(this);
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnClientClosed += ClientLoggedOut;
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// scene.EventManager.OnClientClosed += ClientLoggedOut;
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scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
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scene.EventManager.OnSetRootAgentScene += OnSetRootAgentScene;
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// scene.EventManager.OnSetRootAgentScene += OnSetRootAgentScene;
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}
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public void RegionLoaded(Scene scene)
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@@ -96,9 +96,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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m_Scenelist.Clear();
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scene.EventManager.OnNewClient -= OnNewClient;
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scene.EventManager.OnClientClosed -= ClientLoggedOut;
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// scene.EventManager.OnClientClosed -= ClientLoggedOut;
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scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
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scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene;
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// scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene;
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}
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}
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}
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@@ -106,9 +106,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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public void RemoveRegion(Scene scene)
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{
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scene.EventManager.OnNewClient -= OnNewClient;
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scene.EventManager.OnClientClosed -= ClientLoggedOut;
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// scene.EventManager.OnClientClosed -= ClientLoggedOut;
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scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
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scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene;
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// scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene;
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m_Scenelist.Remove(scene);
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}
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@@ -138,10 +138,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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client.OnInstantMessage += OnInstantMessage;
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}
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protected void OnSetRootAgentScene(UUID id, Scene scene)
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{
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m_AgentRegions[id] = scene;
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}
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// protected void OnSetRootAgentScene(UUID id, Scene scene)
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// {
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// m_AgentRegions[id] = scene;
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// }
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private Scene FindClientScene(UUID agentId)
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{
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@@ -465,69 +465,69 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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}
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}
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public bool NeedSceneCacheClear(UUID agentID, Scene scene)
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{
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if (!m_AgentRegions.ContainsKey(agentID))
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{
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// Since we can get here two ways, we need to scan
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// the scenes here. This is somewhat more expensive
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// but helps avoid a nasty bug
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//
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foreach (Scene s in m_Scenelist)
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{
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ScenePresence presence;
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if (s.TryGetScenePresence(agentID, out presence))
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{
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// If the agent is in this scene, then we
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// are being called twice in a single
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// teleport. This is wasteful of cycles
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// but harmless due to this 2nd level check
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//
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// If the agent is found in another scene
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// then the list wasn't current
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//
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// If the agent is totally unknown, then what
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// are we even doing here??
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//
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if (s == scene)
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{
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//m_log.Debug("[INVTRANSFERMOD]: s == scene. Returning true in " + scene.RegionInfo.RegionName);
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return true;
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}
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else
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{
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//m_log.Debug("[INVTRANSFERMOD]: s != scene. Returning false in " + scene.RegionInfo.RegionName);
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return false;
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}
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}
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}
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//m_log.Debug("[INVTRANSFERMOD]: agent not in scene. Returning true in " + scene.RegionInfo.RegionName);
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return true;
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}
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// The agent is left in current Scene, so we must be
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// going to another instance
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//
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if (m_AgentRegions[agentID] == scene)
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{
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//m_log.Debug("[INVTRANSFERMOD]: m_AgentRegions[agentID] == scene. Returning true in " + scene.RegionInfo.RegionName);
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m_AgentRegions.Remove(agentID);
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return true;
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}
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// Another region has claimed the agent
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//
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//m_log.Debug("[INVTRANSFERMOD]: last resort. Returning false in " + scene.RegionInfo.RegionName);
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return false;
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}
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public void ClientLoggedOut(UUID agentID, Scene scene)
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{
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if (m_AgentRegions.ContainsKey(agentID))
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m_AgentRegions.Remove(agentID);
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}
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// public bool NeedSceneCacheClear(UUID agentID, Scene scene)
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// {
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// if (!m_AgentRegions.ContainsKey(agentID))
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// {
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// // Since we can get here two ways, we need to scan
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// // the scenes here. This is somewhat more expensive
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// // but helps avoid a nasty bug
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// //
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//
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// foreach (Scene s in m_Scenelist)
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// {
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// ScenePresence presence;
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//
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// if (s.TryGetScenePresence(agentID, out presence))
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// {
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// // If the agent is in this scene, then we
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// // are being called twice in a single
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// // teleport. This is wasteful of cycles
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// // but harmless due to this 2nd level check
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// //
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// // If the agent is found in another scene
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// // then the list wasn't current
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// //
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// // If the agent is totally unknown, then what
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// // are we even doing here??
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// //
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// if (s == scene)
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// {
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// //m_log.Debug("[INVTRANSFERMOD]: s == scene. Returning true in " + scene.RegionInfo.RegionName);
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// return true;
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// }
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// else
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// {
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// //m_log.Debug("[INVTRANSFERMOD]: s != scene. Returning false in " + scene.RegionInfo.RegionName);
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// return false;
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// }
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// }
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// }
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// //m_log.Debug("[INVTRANSFERMOD]: agent not in scene. Returning true in " + scene.RegionInfo.RegionName);
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// return true;
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// }
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//
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// // The agent is left in current Scene, so we must be
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// // going to another instance
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// //
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// if (m_AgentRegions[agentID] == scene)
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// {
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// //m_log.Debug("[INVTRANSFERMOD]: m_AgentRegions[agentID] == scene. Returning true in " + scene.RegionInfo.RegionName);
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// m_AgentRegions.Remove(agentID);
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// return true;
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// }
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//
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// // Another region has claimed the agent
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// //
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// //m_log.Debug("[INVTRANSFERMOD]: last resort. Returning false in " + scene.RegionInfo.RegionName);
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// return false;
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// }
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//
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// public void ClientLoggedOut(UUID agentID, Scene scene)
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// {
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// if (m_AgentRegions.ContainsKey(agentID))
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// m_AgentRegions.Remove(agentID);
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// }
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/// <summary>
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///
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