Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
This commit is contained in:
Melanie
2012-10-26 21:13:01 +01:00
47 changed files with 1117 additions and 449 deletions

View File

@@ -677,13 +677,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.Reset();
}
// REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
if (sp.Scene.NeedSceneCacheClear(sp.UUID))
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed",
sp.UUID);
}
// Commented pending deletion since this method no longer appears to do anything at all
// // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
// if (sp.Scene.NeedSceneCacheClear(sp.UUID))
// {
// m_log.DebugFormat(
// "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed",
// sp.UUID);
// }
m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
}
@@ -1222,11 +1223,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// the user may change their profile information in other region,
// so the userinfo in UserProfileCache is not reliable any more, delete it
// REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
if (agent.Scene.NeedSceneCacheClear(agent.UUID))
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
}
// if (agent.Scene.NeedSceneCacheClear(agent.UUID))
// {
// m_log.DebugFormat(
// "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
// }
//m_log.Debug("AFTER CROSS");
//Scene.DumpChildrenSeeds(UUID);