Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
This commit is contained in:
Melanie
2012-10-26 21:13:01 +01:00
47 changed files with 1117 additions and 449 deletions

View File

@@ -27,10 +27,12 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using System.Xml;
using log4net;
using Mono.Addins;
using NDesk.Options;
@@ -41,6 +43,7 @@ using OpenSim.Framework.Console;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
namespace OpenSim.Region.CoreModules.World.Objects.Commands
{
@@ -96,9 +99,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
HandleDeleteObject);
m_console.Commands.AddCommand(
"Objects", false, "delete object uuid",
"delete object uuid <UUID>",
"Delete a scene object by uuid",
"Objects", false, "delete object id",
"delete object id <UUID-or-localID>",
"Delete a scene object by uuid or localID",
HandleDeleteObject);
m_console.Commands.AddCommand(
@@ -122,28 +125,18 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
"delete object pos",
"delete object pos <start-coord> to <end-coord>",
"Delete scene objects within the given area.",
"Each component of the coord is comma separated. There must be no spaces between the commas.\n"
+ "If you don't care about the z component you can simply omit it.\n"
+ "If you don't care about the x or y components then you can leave them blank (though a comma is still required)\n"
+ "If you want to specify the maxmimum value of a component then you can use ~ instead of a number\n"
+ "If you want to specify the minimum value of a component then you can use -~ instead of a number\n"
+ "e.g.\n"
+ "delete object pos 20,20,20 to 40,40,40\n"
+ "delete object pos 20,20 to 40,40\n"
+ "delete object pos ,20,20 to ,40,40\n"
+ "delete object pos ,,30 to ,,~\n"
+ "delete object pos ,,-~ to ,,30",
ConsoleUtil.CoordHelp,
HandleDeleteObject);
m_console.Commands.AddCommand(
"Objects",
false,
"show object uuid",
"show object uuid [--full] <UUID>",
"Show details of a scene object with the given UUID",
"show object id",
"show object id [--full] <UUID-or-localID>",
"Show details of a scene object with the given UUID or localID",
"The --full option will print out information on all the parts of the object.\n"
+ "For yet more detailed part information, use the \"show part\" commands.",
HandleShowObjectByUuid);
HandleShowObjectById);
m_console.Commands.AddCommand(
"Objects",
@@ -164,25 +157,15 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
"Show details of scene objects within the given area.",
"The --full option will print out information on all the parts of the object.\n"
+ "For yet more detailed part information, use the \"show part\" commands.\n"
+ "Each component of the coord is comma separated. There must be no spaces between the commas.\n"
+ "If you don't care about the z component you can simply omit it.\n"
+ "If you don't care about the x or y components then you can leave them blank (though a comma is still required)\n"
+ "If you want to specify the maxmimum value of a component then you can use ~ instead of a number\n"
+ "If you want to specify the minimum value of a component then you can use -~ instead of a number\n"
+ "e.g.\n"
+ "show object pos 20,20,20 to 40,40,40\n"
+ "show object pos 20,20 to 40,40\n"
+ "show object pos ,20,20 to ,40,40\n"
+ "show object pos ,,30 to ,,~\n"
+ "show object pos ,,-~ to ,,30",
+ ConsoleUtil.CoordHelp,
HandleShowObjectByPos);
m_console.Commands.AddCommand(
"Objects",
false,
"show part uuid",
"show part uuid <UUID>",
"Show details of a scene object parts with the given UUID", HandleShowPartByUuid);
"show part id",
"show part id <UUID-or-localID>",
"Show details of a scene object part with the given UUID or localID", HandleShowPartById);
m_console.Commands.AddCommand(
"Objects",
@@ -190,7 +173,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
"show part name",
"show part name [--regex] <name>",
"Show details of scene object parts with the given name.",
"If --regex is specified then the name is treatead as a regular expression",
"If --regex is specified then the name is treated as a regular expression",
HandleShowPartByName);
m_console.Commands.AddCommand(
@@ -199,18 +182,19 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
"show part pos",
"show part pos <start-coord> to <end-coord>",
"Show details of scene object parts within the given area.",
"Each component of the coord is comma separated. There must be no spaces between the commas.\n"
+ "If you don't care about the z component you can simply omit it.\n"
+ "If you don't care about the x or y components then you can leave them blank (though a comma is still required)\n"
+ "If you want to specify the maxmimum value of a component then you can use ~ instead of a number\n"
+ "If you want to specify the minimum value of a component then you can use -~ instead of a number\n"
+ "e.g.\n"
+ "show object pos 20,20,20 to 40,40,40\n"
+ "show object pos 20,20 to 40,40\n"
+ "show object pos ,20,20 to ,40,40\n"
+ "show object pos ,,30 to ,,~\n"
+ "show object pos ,,-~ to ,,30",
ConsoleUtil.CoordHelp,
HandleShowPartByPos);
m_console.Commands.AddCommand(
"Objects",
false,
"dump object id",
"dump object id <UUID-or-localID>",
"Dump the formatted serialization of the given object to the file <UUID>.xml",
"e.g. dump object uuid c1ed6809-cc24-4061-a4c2-93082a2d1f1d will dump serialization to c1ed6809-cc24-4061-a4c2-93082a2d1f1d.xml\n"
+ "To locate the UUID or localID in the first place, you need to use the other show object commands.\n"
+ "If a local ID is given then the filename used is still that for the UUID",
HandleDumpObjectById);
}
public void RemoveRegion(Scene scene)
@@ -265,7 +249,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
m_console.OutputFormat(sb.ToString());
}
private void HandleShowObjectByUuid(string module, string[] cmdparams)
private void HandleShowObjectById(string module, string[] cmdparams)
{
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return;
@@ -281,14 +265,17 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
return;
}
UUID objectUuid;
if (!UUID.TryParse(mainParams[3], out objectUuid))
{
m_console.OutputFormat("{0} is not a valid uuid", mainParams[3]);
UUID uuid;
uint localId;
if (!ConsoleUtil.TryParseConsoleId(m_console, mainParams[3], out uuid, out localId))
return;
}
SceneObjectGroup so = m_scene.GetSceneObjectGroup(objectUuid);
SceneObjectGroup so;
if (localId != ConsoleUtil.LocalIdNotFound)
so = m_scene.GetSceneObjectGroup(localId);
else
so = m_scene.GetSceneObjectGroup(uuid);
if (so == null)
{
@@ -365,7 +352,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
OutputSogsToConsole(searchPredicate, showFull);
}
private void HandleShowPartByUuid(string module, string[] cmdparams)
private void HandleShowPartById(string module, string[] cmdparams)
{
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return;
@@ -378,18 +365,20 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
if (mainParams.Count < 4)
{
m_console.OutputFormat("Usage: show part uuid [--full] <uuid>");
m_console.OutputFormat("Usage: show part id [--full] <UUID-or-localID>");
return;
}
UUID objectUuid;
if (!UUID.TryParse(mainParams[3], out objectUuid))
{
m_console.OutputFormat("{0} is not a valid uuid", mainParams[3]);
uint localId;
if (!ConsoleUtil.TryParseConsoleId(m_console, mainParams[3], out objectUuid, out localId))
return;
}
SceneObjectPart sop = m_scene.GetSceneObjectPart(objectUuid);
SceneObjectPart sop;
if (localId == ConsoleUtil.LocalIdNotFound)
sop = m_scene.GetSceneObjectPart(objectUuid);
else
sop = m_scene.GetSceneObjectPart(localId);
if (sop == null)
{
@@ -477,6 +466,51 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
OutputSopsToConsole(searchPredicate, true);
}
private void HandleDumpObjectById(string module, string[] cmdparams)
{
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return;
if (cmdparams.Length < 4)
{
m_console.OutputFormat("Usage: dump object id <UUID-or-localID>");
return;
}
UUID objectUuid;
uint localId;
if (!ConsoleUtil.TryParseConsoleId(m_console, cmdparams[3], out objectUuid, out localId))
return;
SceneObjectGroup so;
if (localId == ConsoleUtil.LocalIdNotFound)
so = m_scene.GetSceneObjectGroup(objectUuid);
else
so = m_scene.GetSceneObjectGroup(localId);
if (so == null)
{
// m_console.OutputFormat("No part found with uuid {0}", objectUuid);
return;
}
// In case we found it via local ID.
objectUuid = so.UUID;
string fileName = string.Format("{0}.xml", objectUuid);
if (!ConsoleUtil.CheckFileDoesNotExist(m_console, fileName))
return;
using (XmlTextWriter xtw = new XmlTextWriter(fileName, Encoding.UTF8))
{
xtw.Formatting = Formatting.Indented;
SceneObjectSerializer.ToOriginalXmlFormat(so, xtw, true);
}
m_console.OutputFormat("Object dumped to file {0}", fileName);
}
/// <summary>
/// Append a scene object report to an input StringBuilder
/// </summary>
@@ -641,19 +675,24 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
break;
case "uuid":
if (!UUID.TryParse(o, out match))
case "id":
UUID uuid;
uint localId;
if (!ConsoleUtil.TryParseConsoleId(m_console, o, out uuid, out localId))
return;
requireConfirmation = false;
deletes = new List<SceneObjectGroup>();
m_scene.ForEachSOG(delegate (SceneObjectGroup g)
{
if (g.UUID == match && !g.IsAttachment)
deletes.Add(g);
});
SceneObjectGroup so;
if (localId == ConsoleUtil.LocalIdNotFound)
so = m_scene.GetSceneObjectGroup(uuid);
else
so = m_scene.GetSceneObjectGroup(localId);
if (!so.IsAttachment)
deletes.Add(so);
// if (deletes.Count == 0)
// m_console.OutputFormat("No objects were found with uuid {0}", match);