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refactor: move DeatchObject() into the AttachmentsModule
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@@ -93,6 +93,16 @@ namespace OpenSim.Region.Framework.Interfaces
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RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
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RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects);
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/// <summary>
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/// Detach an object from the avatar.
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/// </summary>
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///
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/// This method is called in response to a client's detach request, so we only update the information in
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/// inventory
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/// <param name="objectLocalID"></param>
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/// <param name="remoteClient"></param>
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void DetachObject(uint objectLocalID, IClientAPI remoteClient);
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/// <summary>
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/// Detach the given item to the ground.
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/// </summary>
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