Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
Melanie
2010-11-02 22:58:33 +00:00
44 changed files with 19371 additions and 19377 deletions

View File

@@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp == null)
{
m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId);
m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}", client.AgentId);
return false;
}
@@ -147,14 +147,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
/// <param name="visualParam"></param>
public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams)
{
// DEBUG ON
m_log.WarnFormat("[AVFACTORY] SetAppearance for {0}",client.AgentId);
// DEBUG OFF
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance for {0}",client.AgentId);
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp == null)
{
m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId);
m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}",client.AgentId);
return;
}
@@ -212,8 +210,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
if (m_scene.AssetService.Get(textureID.ToString()) == null)
{
m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}",
textureID,idx,client.Name);
m_log.WarnFormat("[AVATAR FACTORY MODULE]: Missing baked texture {0} ({1}) for avatar {2}",
textureID, idx, client.Name);
return false;
}
return true;
@@ -223,9 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public void QueueAppearanceSend(UUID agentid)
{
// DEBUG ON
m_log.WarnFormat("[AVFACTORY] Queue appearance send for {0}",agentid);
// DEBUG OFF
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}",agentid);
// 100 nanoseconds (ticks) we should wait
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000);
@@ -238,9 +234,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public void QueueAppearanceSave(UUID agentid)
{
// DEBUG ON
m_log.WarnFormat("[AVFACTORY] Queue appearance save for {0}",agentid);
// DEBUG OFF
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}",agentid);
// 100 nanoseconds (ticks) we should wait
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000);
@@ -256,13 +250,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(agentid);
if (sp == null)
{
m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid);
m_log.WarnFormat("[AVATAR FACTORY MODULE]: Agent {0} no longer in the scene", agentid);
return;
}
// DEBUG ON
m_log.WarnFormat("[AVFACTORY] Handle appearance send for {0}",agentid);
// DEBUG OFF
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Handle appearance send for {0}", agentid);
// Send the appearance to everyone in the scene
sp.SendAppearanceToAllOtherAgents();
@@ -288,7 +280,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(agentid);
if (sp == null)
{
m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid);
m_log.WarnFormat("[AVATAR FACTORY MODULE]: Agent {0} no longer in the scene", agentid);
return;
}
@@ -339,13 +331,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp == null)
{
m_log.WarnFormat("[AVFACTORY] SendWearables unable to find presence for {0}",client.AgentId);
m_log.WarnFormat("[AVATAR FACTORY MODULE]: SendWearables unable to find presence for {0}", client.AgentId);
return;
}
// DEBUG ON
m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId);
// DEBUG OFF
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId);
client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++);
}
@@ -359,25 +350,22 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp == null)
{
m_log.WarnFormat("[AVFACTORY] AvatarIsWearing unable to find presence for {0}",client.AgentId);
m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing unable to find presence for {0}", client.AgentId);
return;
}
// DEBUG ON
m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}",client.AgentId);
// DEBUG OFF
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}",client.AgentId);
AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance);
AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false);
foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
{
if (wear.Type < AvatarWearable.MAX_WEARABLES)
{
AvatarWearable newWearable = new AvatarWearable(wear.ItemID,UUID.Zero);
avatAppearance.SetWearable(wear.Type, newWearable);
}
avatAppearance.Wearables[wear.Type].Add(wear.ItemID,UUID.Zero);
}
avatAppearance.GetAssetsFrom(sp.Appearance);
// This could take awhile since it needs to pull inventory
SetAppearanceAssets(sp.UUID, ref avatAppearance);
@@ -393,34 +381,35 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
{
if (appearance.Wearables[i].ItemID == UUID.Zero)
for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ )
{
appearance.Wearables[i].AssetID = UUID.Zero;
}
else
{
InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID);
if (appearance.Wearables[i][j].ItemID == UUID.Zero)
continue;
// Ignore ruth's assets
if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID)
continue;
InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID);
baseItem = invService.GetItem(baseItem);
if (baseItem != null)
{
appearance.Wearables[i].AssetID = baseItem.AssetID;
appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID);
}
else
{
m_log.ErrorFormat(
"[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
appearance.Wearables[i].ItemID, (WearableType)i);
"[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default",
appearance.Wearables[i][j].ItemID, (WearableType)i);
appearance.Wearables[i].ItemID = UUID.Zero;
appearance.Wearables[i].AssetID = UUID.Zero;
appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID);
}
}
}
}
else
{
m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID);
m_log.WarnFormat("[AVATAR FACTORY MODULE]: user {0} has no inventory, appearance isn't going to work", userID);
}
}
}

View File

@@ -173,28 +173,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
InventoryCollection contents
= m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID);
//List<InventoryFolderImpl> childFolders = inventoryFolder.RequestListOfFolderImpls();
//List<InventoryItemBase> items = inventoryFolder.RequestListOfItems();
/*
Dictionary identicalFolderNames = new Dictionary<string, int>();
foreach (InventoryFolderImpl folder in inventories)
{
if (!identicalFolderNames.ContainsKey(folder.Name))
identicalFolderNames[folder.Name] = 0;
else
identicalFolderNames[folder.Name] = identicalFolderNames[folder.Name]++;
int folderNameNumber = identicalFolderName[folder.Name];
SaveInvDir(
folder,
string.Format(
"{0}{1}{2}/",
path, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, folderNameNumber));
}
*/
foreach (InventoryFolderBase childFolder in contents.Folders)
{

View File

@@ -193,10 +193,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
GridRegion finalDestination = GetFinalDestination(reg);
if (finalDestination == null)
{
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport agent.");
m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport agent.");
sp.ControllingClient.SendTeleportFailed("Problem at destination");
return;
}
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} uuid={2}",
finalDestination.RegionLocX / Constants.RegionSize, finalDestination.RegionLocY / Constants.RegionSize, finalDestination.RegionID);
@@ -240,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
catch (Exception e)
{
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0}\n{1}", e.Message, e.StackTrace);
m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0}\n{1}", e.Message, e.StackTrace);
sp.ControllingClient.SendTeleportFailed("Internal error");
}
}
@@ -421,7 +422,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID);
if (eq != null)
{
eq.TeleportFinishEvent(destinationHandle, 13, endPoint,
@@ -594,7 +594,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
client.SendTeleportFailed("Your home region could not be found.");
return false;
}
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})",
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})",
regionInfo.RegionName, regionInfo.RegionID, regionInfo.RegionLocX / Constants.RegionSize, regionInfo.RegionLocY / Constants.RegionSize);
// a little eekie that this goes back to Scene and with a forced cast, will fix that at some point...
@@ -1217,7 +1218,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
Utils.LongToUInts(reg.RegionHandle, out x, out y);
x = x / Constants.RegionSize;
y = y / Constants.RegionSize;
m_log.Info("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")");
m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")");
string capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
+ "/CAPS/" + a.CapsPath + "0000/";
@@ -1253,7 +1254,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// TODO: make Event Queue disablable!
}
m_log.Info("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString());
m_log.Debug("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString());
}

View File

@@ -176,44 +176,44 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
stream = response.GetResponseStream();
if (stream != null)
{
Bitmap image = new Bitmap(stream);
Size newsize;
// TODO: make this a bit less hard coded
if ((image.Height < 64) && (image.Width < 64))
{
newsize = new Size(32, 32);
}
else if ((image.Height < 128) && (image.Width < 128))
{
newsize = new Size(64, 64);
}
else if ((image.Height < 256) && (image.Width < 256))
{
newsize = new Size(128, 128);
}
else if ((image.Height < 512 && image.Width < 512))
{
newsize = new Size(256, 256);
}
else if ((image.Height < 1024 && image.Width < 1024))
{
newsize = new Size(512, 512);
}
else
{
newsize = new Size(1024, 1024);
}
Bitmap resize = new Bitmap(image, newsize);
try
{
Bitmap image = new Bitmap(stream);
Size newsize;
// TODO: make this a bit less hard coded
if ((image.Height < 64) && (image.Width < 64))
{
newsize = new Size(32, 32);
}
else if ((image.Height < 128) && (image.Width < 128))
{
newsize = new Size(64, 64);
}
else if ((image.Height < 256) && (image.Width < 256))
{
newsize = new Size(128, 128);
}
else if ((image.Height < 512 && image.Width < 512))
{
newsize = new Size(256, 256);
}
else if ((image.Height < 1024 && image.Width < 1024))
{
newsize = new Size(512, 512);
}
else
{
newsize = new Size(1024, 1024);
}
Bitmap resize = new Bitmap(image, newsize);
imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
}
catch (Exception)
{
m_log.Error("[LOADIMAGEURLMODULE]: OpenJpeg Encode Failed. Empty byte data returned!");
m_log.Error("[LOADIMAGEURLMODULE]: OpenJpeg Conversion Failed. Empty byte data returned!");
}
}
else

View File

@@ -1,4 +1,4 @@
/*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
public void OnMakeRootAgent(ScenePresence sp)
{
m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
// m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
m_GridUserService.SetLastPosition(sp.UUID.ToString(), UUID.Zero, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
}

View File

@@ -261,7 +261,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
public InventoryItemBase GetItem(InventoryItemBase item)
{
m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetItem {0}", item.ID);
//m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetItem {0}", item.ID);
if (item == null)
return null;
@@ -272,7 +272,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID);
//m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID);
if (folder == null)
return null;

View File

@@ -1,4 +1,4 @@
/*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
@@ -71,7 +71,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
public void OnMakeRootAgent(ScenePresence sp)
{
m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
// m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
m_PresenceService.ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID);
}

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@@ -137,16 +137,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_log.InfoFormat("[ARCHIVER]: Added terrain information to archive.");
Dictionary<string, object> serializationOptions = new Dictionary<string, object>();
// if (m_options.ContainsKey("version") && (string)m_options["version"] == "0")
// serializationOptions["old-guids"] = true;
// Write out scene object metadata
foreach (SceneObjectGroup sceneObject in m_sceneObjects)
{
//m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType());
string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, serializationOptions);
string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options);
m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject);
}

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@@ -187,20 +187,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// <returns></returns>
public static string Create0p2ControlFile(Dictionary<string, object> options)
{
int majorVersion = 0, minorVersion = 4;
/*
if (options.ContainsKey("version") && (string)options["version"] == "0")
int majorVersion = 0, minorVersion = 5;
if (options.ContainsKey("version"))
{
majorVersion = 0;
minorVersion = 3;
}
else
{
majorVersion = 1;
minorVersion = 0;
string[] parts = options["version"].ToString().Split('.');
if (parts.Length >= 1)
majorVersion = Int32.Parse(parts[0]);
if (parts.Length >= 2)
minorVersion = Int32.Parse(parts[1]);
}
*/
m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion);
// if (majorVersion == 1)

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@@ -355,7 +355,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
if (renderMesh == null)
return;
warp_Vector primPos = ConvertVector(prim.AbsolutePosition);
warp_Vector primPos = ConvertVector(prim.GetWorldPosition());
warp_Quaternion primRot = ConvertQuaternion(prim.RotationOffset);
warp_Matrix m = warp_Matrix.quaternionMatrix(primRot);

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@@ -324,7 +324,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
if (threadrunning) return;
threadrunning = true;
m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread");
// m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread");
Watchdog.StartThread(process, "MapItemRequestThread", ThreadPriority.BelowNormal, true);
}