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Merge branch 'master' into careminster-presence-refactor
This commit is contained in:
@@ -149,33 +149,28 @@ namespace OpenSim.Services.Interfaces
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Data["Serial"] = appearance.Serial.ToString();
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// Wearables
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Data["AvatarHeight"] = appearance.AvatarHeight.ToString();
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Data["BodyItem"] = appearance.BodyItem.ToString();
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Data["EyesItem"] = appearance.EyesItem.ToString();
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Data["GlovesItem"] = appearance.GlovesItem.ToString();
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Data["HairItem"] = appearance.HairItem.ToString();
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Data["JacketItem"] = appearance.JacketItem.ToString();
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Data["PantsItem"] = appearance.PantsItem.ToString();
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Data["ShirtItem"] = appearance.ShirtItem.ToString();
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Data["ShoesItem"] = appearance.ShoesItem.ToString();
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Data["SkinItem"] = appearance.SkinItem.ToString();
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Data["SkirtItem"] = appearance.SkirtItem.ToString();
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Data["SocksItem"] = appearance.SocksItem.ToString();
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Data["UnderPantsItem"] = appearance.UnderPantsItem.ToString();
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Data["UnderShirtItem"] = appearance.UnderShirtItem.ToString();
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Data["BodyAsset"] = appearance.BodyAsset.ToString();
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Data["EyesAsset"] = appearance.EyesAsset.ToString();
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Data["GlovesAsset"] = appearance.GlovesAsset.ToString();
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Data["HairAsset"] = appearance.HairAsset.ToString();
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Data["JacketAsset"] = appearance.JacketAsset.ToString();
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Data["PantsAsset"] = appearance.PantsAsset.ToString();
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Data["ShirtAsset"] = appearance.ShirtAsset.ToString();
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Data["ShoesAsset"] = appearance.ShoesAsset.ToString();
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Data["SkinAsset"] = appearance.SkinAsset.ToString();
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Data["SkirtAsset"] = appearance.SkirtAsset.ToString();
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Data["SocksAsset"] = appearance.SocksAsset.ToString();
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Data["UnderPantsAsset"] = appearance.UnderPantsAsset.ToString();
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Data["UnderShirtAsset"] = appearance.UnderShirtAsset.ToString();
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for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++)
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{
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for (int j = 0 ; j < appearance.Wearables[i].Count ; j++)
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{
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string fieldName = String.Format("Wearable {0}:{1}", i, j);
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Data[fieldName] = String.Format("{0}:{1}",
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appearance.Wearables[i][j].ItemID.ToString(),
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appearance.Wearables[i][j].AssetID.ToString());
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}
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}
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// Visual Params
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string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT];
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byte[] binary = appearance.VisualParams;
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for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++)
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{
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vps[i] = binary[i].ToString();
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}
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Data["VisualParams"] = String.Join(",", vps);
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// Attachments
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List<AvatarAttachment> attachments = appearance.GetAttachments();
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@@ -188,38 +183,114 @@ namespace OpenSim.Services.Interfaces
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public AvatarAppearance ToAvatarAppearance(UUID owner)
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{
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AvatarAppearance appearance = new AvatarAppearance(owner);
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if (Data.Count == 0)
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return appearance;
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appearance.ClearWearables();
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try
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{
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appearance.Serial = Int32.Parse(Data["Serial"]);
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if (Data.ContainsKey("Serial"))
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appearance.Serial = Int32.Parse(Data["Serial"]);
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// Wearables
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appearance.BodyItem = UUID.Parse(Data["BodyItem"]);
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appearance.EyesItem = UUID.Parse(Data["EyesItem"]);
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appearance.GlovesItem = UUID.Parse(Data["GlovesItem"]);
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appearance.HairItem = UUID.Parse(Data["HairItem"]);
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appearance.JacketItem = UUID.Parse(Data["JacketItem"]);
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appearance.PantsItem = UUID.Parse(Data["PantsItem"]);
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appearance.ShirtItem = UUID.Parse(Data["ShirtItem"]);
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appearance.ShoesItem = UUID.Parse(Data["ShoesItem"]);
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appearance.SkinItem = UUID.Parse(Data["SkinItem"]);
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appearance.SkirtItem = UUID.Parse(Data["SkirtItem"]);
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appearance.SocksItem = UUID.Parse(Data["SocksItem"]);
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appearance.UnderPantsItem = UUID.Parse(Data["UnderPantsItem"]);
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appearance.UnderShirtItem = UUID.Parse(Data["UnderShirtItem"]);
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if (Data.ContainsKey("AvatarHeight"))
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appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]);
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// Legacy Wearables
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if (Data.ContainsKey("BodyItem"))
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appearance.Wearables[AvatarWearable.BODY].Wear(
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UUID.Parse(Data["BodyItem"]),
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UUID.Parse(Data["BodyAsset"]));
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if (Data.ContainsKey("SkinItem"))
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appearance.Wearables[AvatarWearable.SKIN].Wear(
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UUID.Parse(Data["SkinItem"]),
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UUID.Parse(Data["SkinAsset"]));
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if (Data.ContainsKey("HairItem"))
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appearance.Wearables[AvatarWearable.HAIR].Wear(
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UUID.Parse(Data["HairItem"]),
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UUID.Parse(Data["HairAsset"]));
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if (Data.ContainsKey("EyesItem"))
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appearance.Wearables[AvatarWearable.EYES].Wear(
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UUID.Parse(Data["EyesItem"]),
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UUID.Parse(Data["EyesAsset"]));
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if (Data.ContainsKey("ShirtItem"))
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appearance.Wearables[AvatarWearable.SHIRT].Wear(
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UUID.Parse(Data["ShirtItem"]),
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UUID.Parse(Data["ShirtAsset"]));
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if (Data.ContainsKey("PantsItem"))
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appearance.Wearables[AvatarWearable.PANTS].Wear(
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UUID.Parse(Data["PantsItem"]),
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UUID.Parse(Data["PantsAsset"]));
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if (Data.ContainsKey("ShoesItem"))
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appearance.Wearables[AvatarWearable.SHOES].Wear(
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UUID.Parse(Data["ShoesItem"]),
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UUID.Parse(Data["ShoesAsset"]));
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if (Data.ContainsKey("SocksItem"))
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appearance.Wearables[AvatarWearable.SOCKS].Wear(
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UUID.Parse(Data["SocksItem"]),
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UUID.Parse(Data["SocksAsset"]));
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if (Data.ContainsKey("JacketItem"))
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appearance.Wearables[AvatarWearable.JACKET].Wear(
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UUID.Parse(Data["JacketItem"]),
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UUID.Parse(Data["JacketAsset"]));
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if (Data.ContainsKey("GlovesItem"))
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appearance.Wearables[AvatarWearable.GLOVES].Wear(
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UUID.Parse(Data["GlovesItem"]),
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UUID.Parse(Data["GlovesAsset"]));
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if (Data.ContainsKey("UnderShirtItem"))
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appearance.Wearables[AvatarWearable.UNDERSHIRT].Wear(
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UUID.Parse(Data["UnderShirtItem"]),
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UUID.Parse(Data["UnderShirtAsset"]));
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if (Data.ContainsKey("UnderPantsItem"))
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appearance.Wearables[AvatarWearable.UNDERPANTS].Wear(
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UUID.Parse(Data["UnderPantsItem"]),
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UUID.Parse(Data["UnderPantsAsset"]));
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if (Data.ContainsKey("SkirtItem"))
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appearance.Wearables[AvatarWearable.SKIRT].Wear(
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UUID.Parse(Data["SkirtItem"]),
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UUID.Parse(Data["SkirtAsset"]));
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if (Data.ContainsKey("VisualParams"))
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{
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string[] vps = Data["VisualParams"].Split(new char[] {','});
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byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT];
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for (int i = 0 ; i < vps.Length && i < binary.Length ; i++)
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binary[i] = (byte)Convert.ToInt32(vps[i]);
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appearance.VisualParams = binary;
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}
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// New style wearables
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foreach (KeyValuePair<string, string> _kvp in Data)
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{
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if (_kvp.Key.StartsWith("Wearable "))
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{
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string wearIndex = _kvp.Key.Substring(9);
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string[] wearIndices = wearIndex.Split(new char[] {':'});
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int index = Convert.ToInt32(wearIndices[0]);
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string[] ids = _kvp.Value.Split(new char[] {':'});
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UUID itemID = new UUID(ids[0]);
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UUID assetID = new UUID(ids[1]);
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appearance.Wearables[index].Add(itemID, assetID);
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}
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}
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appearance.BodyAsset = UUID.Parse(Data["BodyAsset"]);
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appearance.EyesAsset = UUID.Parse(Data["EyesAsset"]);
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appearance.GlovesAsset = UUID.Parse(Data["GlovesAsset"]);
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appearance.HairAsset = UUID.Parse(Data["HairAsset"]);
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appearance.JacketAsset = UUID.Parse(Data["JacketAsset"]);
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appearance.PantsAsset = UUID.Parse(Data["PantsAsset"]);
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appearance.ShirtAsset = UUID.Parse(Data["ShirtAsset"]);
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appearance.ShoesAsset = UUID.Parse(Data["ShoesAsset"]);
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appearance.SkinAsset = UUID.Parse(Data["SkinAsset"]);
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appearance.SkirtAsset = UUID.Parse(Data["SkirtAsset"]);
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appearance.SocksAsset = UUID.Parse(Data["SocksAsset"]);
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appearance.UnderPantsAsset = UUID.Parse(Data["UnderPantsAsset"]);
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appearance.UnderShirtAsset = UUID.Parse(Data["UnderShirtAsset"]);
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// Attachments
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Dictionary<string, string> attchs = new Dictionary<string, string>();
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@@ -239,6 +310,26 @@ namespace OpenSim.Services.Interfaces
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appearance.SetAttachment(point,uuid,UUID.Zero);
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}
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if (appearance.Wearables[AvatarWearable.BODY].Count == 0)
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appearance.Wearables[AvatarWearable.BODY].Wear(
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AvatarWearable.DefaultWearables[
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AvatarWearable.BODY][0]);
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if (appearance.Wearables[AvatarWearable.SKIN].Count == 0)
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appearance.Wearables[AvatarWearable.SKIN].Wear(
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AvatarWearable.DefaultWearables[
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AvatarWearable.SKIN][0]);
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if (appearance.Wearables[AvatarWearable.HAIR].Count == 0)
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appearance.Wearables[AvatarWearable.HAIR].Wear(
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AvatarWearable.DefaultWearables[
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AvatarWearable.HAIR][0]);
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if (appearance.Wearables[AvatarWearable.EYES].Count == 0)
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appearance.Wearables[AvatarWearable.EYES].Wear(
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AvatarWearable.DefaultWearables[
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AvatarWearable.EYES][0]);
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}
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catch
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{
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@@ -97,7 +97,7 @@ namespace OpenSim.Services.Interfaces
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int GetRegionFlags(UUID scopeID, UUID regionID);
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}
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public class GridRegion
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public class GridRegion : Object
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{
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/// <summary>
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@@ -225,6 +225,33 @@ namespace OpenSim.Services.Interfaces
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EstateOwner = ConvertFrom.EstateOwner;
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}
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# region Definition of equality
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/// <summary>
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/// Define equality as two regions having the same, non-zero UUID.
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/// </summary>
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public bool Equals(GridRegion region)
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{
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if ((object)region == null)
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return false;
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// Return true if the non-zero UUIDs are equal:
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return (RegionID != UUID.Zero) && RegionID.Equals(region.RegionID);
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}
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public override bool Equals(Object obj)
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{
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if (obj == null)
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return false;
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return Equals(obj as GridRegion);
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}
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public override int GetHashCode()
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{
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return RegionID.GetHashCode() ^ TerrainImage.GetHashCode();
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}
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#endregion
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/// <value>
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/// This accessor can throw all the exceptions that Dns.GetHostAddresses can throw.
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///
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Reference in New Issue
Block a user