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Merge branch 'master' into careminster
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@@ -35,6 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
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public interface IAvatarFactoryModule
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{
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void SetAppearance(IScenePresence sp, AvatarAppearance appearance);
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void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams);
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/// <summary>
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@@ -3408,9 +3408,9 @@ namespace OpenSim.Region.Framework.Scenes
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// Don't disable this log message - it's too helpful
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m_log.DebugFormat(
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"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6}, position {7})",
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RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
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agent.AgentID, agent.circuitcode, teleportFlags, agent.startpos);
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"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags {8}, position {9})",
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RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname,
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agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, teleportFlags, agent.startpos);
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if (LoginsDisabled)
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{
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@@ -295,13 +295,10 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public PhysicsActor PhysicsActor { get; private set; }
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private byte m_movementflag;
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public byte MovementFlag
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{
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set { m_movementflag = value; }
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get { return m_movementflag; }
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}
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/// <summary>
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/// Record user movement inputs.
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/// </summary>
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public byte MovementFlag { get; private set; }
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private bool m_updateflag;
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@@ -1486,7 +1486,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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m_SOPXmlProcessors,
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reader,
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(o, nodeName, e)
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=> m_log.ErrorFormat(
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=> m_log.DebugFormat(
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"[SceneObjectSerializer]: Exception while parsing {0} in object {1} {2}: {3}{4}",
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((SceneObjectPart)o).Name, ((SceneObjectPart)o).UUID, nodeName, e.Message, e.StackTrace));
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@@ -1539,14 +1539,18 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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reader.ReadStartElement(name, String.Empty); // Shape
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ExternalRepresentationUtils.ExecuteReadProcessors(
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errors = ExternalRepresentationUtils.ExecuteReadProcessors(
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shape,
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m_ShapeXmlProcessors,
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reader,
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(o, nodeName, e)
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=> m_log.ErrorFormat(
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"[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
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nodeName, e.Message, e.StackTrace));
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=>
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{
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m_log.DebugFormat(
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"[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
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nodeName, e.Message, e.StackTrace);
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}
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);
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reader.ReadEndElement(); // Shape
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