Merge branch 'master' into careminster

This commit is contained in:
Melanie
2012-02-15 01:11:17 +00:00
17 changed files with 906 additions and 361 deletions

View File

@@ -35,6 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IAvatarFactoryModule
{
void SetAppearance(IScenePresence sp, AvatarAppearance appearance);
void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams);
/// <summary>

View File

@@ -3408,9 +3408,9 @@ namespace OpenSim.Region.Framework.Scenes
// Don't disable this log message - it's too helpful
m_log.DebugFormat(
"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6}, position {7})",
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
agent.AgentID, agent.circuitcode, teleportFlags, agent.startpos);
"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags {8}, position {9})",
RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname,
agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, teleportFlags, agent.startpos);
if (LoginsDisabled)
{

View File

@@ -295,13 +295,10 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public PhysicsActor PhysicsActor { get; private set; }
private byte m_movementflag;
public byte MovementFlag
{
set { m_movementflag = value; }
get { return m_movementflag; }
}
/// <summary>
/// Record user movement inputs.
/// </summary>
public byte MovementFlag { get; private set; }
private bool m_updateflag;

View File

@@ -1486,7 +1486,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_SOPXmlProcessors,
reader,
(o, nodeName, e)
=> m_log.ErrorFormat(
=> m_log.DebugFormat(
"[SceneObjectSerializer]: Exception while parsing {0} in object {1} {2}: {3}{4}",
((SceneObjectPart)o).Name, ((SceneObjectPart)o).UUID, nodeName, e.Message, e.StackTrace));
@@ -1539,14 +1539,18 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
reader.ReadStartElement(name, String.Empty); // Shape
ExternalRepresentationUtils.ExecuteReadProcessors(
errors = ExternalRepresentationUtils.ExecuteReadProcessors(
shape,
m_ShapeXmlProcessors,
reader,
(o, nodeName, e)
=> m_log.ErrorFormat(
"[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
nodeName, e.Message, e.StackTrace));
=>
{
m_log.DebugFormat(
"[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
nodeName, e.Message, e.StackTrace);
}
);
reader.ReadEndElement(); // Shape