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also do send terrain texture change also from viewer to viewers
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@@ -1772,7 +1772,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// on to en-US to avoid number parsing issues
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Culture.SetCurrentCulture();
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while (IsRunningInbound)
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while (m_IsRunningInbound)
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{
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Scene.ThreadAlive(1);
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try
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@@ -1818,7 +1818,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Action generic every round
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Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler;
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while (base.IsRunningOutbound)
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while (m_IsRunningOutbound)
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{
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Scene.ThreadAlive(2);
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