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mantis 8509: replace mesh gzip decompress
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@@ -40,7 +40,7 @@ using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Framework.Capabilities;
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using ComponentAce.Compression.Libs.zlib;
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using System.IO.Compression;
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using OSDArray = OpenMetaverse.StructuredData.OSDArray;
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using OSDMap = OpenMetaverse.StructuredData.OSDMap;
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@@ -571,15 +571,15 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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using (MemoryStream outMs = new MemoryStream())
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{
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using (ZOutputStream zOut = new ZOutputStream(outMs))
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using (DeflateStream decompressionStream = new DeflateStream(inMs, CompressionMode.Decompress))
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{
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byte[] readBuffer = new byte[4096];
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byte[] readBuffer = new byte[2048];
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inMs.Read(readBuffer, 0, 2); // skip first 2 bytes in header
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int readLen = 0;
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while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
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{
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zOut.Write(readBuffer, 0, readLen);
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}
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zOut.Flush();
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while ((readLen = decompressionStream.Read(readBuffer, 0, readBuffer.Length)) > 0)
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outMs.Write(readBuffer, 0, readLen);
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outMs.Seek(0, SeekOrigin.Begin);
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byte[] decompressedBuf = outMs.GetBuffer();
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@@ -638,15 +638,15 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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using (MemoryStream outMs = new MemoryStream())
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{
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using (ZOutputStream zOut = new ZOutputStream(outMs))
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using (DeflateStream decompressionStream = new DeflateStream(inMs, CompressionMode.Decompress))
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{
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byte[] readBuffer = new byte[4096];
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byte[] readBuffer = new byte[2048];
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inMs.Read(readBuffer, 0, 2); // skip first 2 bytes in header
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int readLen = 0;
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while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
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{
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zOut.Write(readBuffer, 0, readLen);
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}
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zOut.Flush();
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while ((readLen = decompressionStream.Read(readBuffer, 0, readBuffer.Length)) > 0)
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outMs.Write(readBuffer, 0, readLen);
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outMs.Seek(0, SeekOrigin.Begin);
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byte[] decompressedBuf = outMs.GetBuffer();
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