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Script State Fix: Part 2
Change the reader to wrap old-style definitions in new style wrappers. Change importer to not check irrelevant data that can't be reconstructed This removes the last bit of knowledge of XEngine's .state files from core.
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@@ -1368,10 +1368,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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return false;
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}
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public void SetXMLState(UUID itemID, string xml)
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public bool SetXMLState(UUID itemID, string xml)
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{
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if (xml == String.Empty)
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return;
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return false;
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XmlDocument doc = new XmlDocument();
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@@ -1382,17 +1382,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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catch (Exception)
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{
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m_log.Error("[XEngine]: Exception decoding XML data from region transfer");
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return;
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return false;
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}
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XmlNodeList rootL = doc.GetElementsByTagName("State");
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if (rootL.Count < 1)
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return;
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return false;
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XmlElement rootE = (XmlElement)rootL[0];
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if (rootE.GetAttribute("Engine") != ScriptEngineName)
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return;
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return false;
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// On rez from inventory, that ID will have changed. It was only
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// advisory anyway. So we don't check it anymore.
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@@ -1403,7 +1403,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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XmlNodeList stateL = rootE.GetElementsByTagName("ScriptState");
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if (stateL.Count != 1)
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return;
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return false;
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XmlElement stateE = (XmlElement)stateL[0];
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@@ -1412,7 +1412,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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XmlNodeList assemL = rootE.GetElementsByTagName("Assembly");
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if (assemL.Count != 1)
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return;
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return false;
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XmlElement assemE = (XmlElement)assemL[0];
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@@ -1452,19 +1452,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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sfs.Close();
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XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
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XmlElement mapE = (XmlElement)mapL[0];
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if (mapL.Count > 0)
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{
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XmlElement mapE = (XmlElement)mapL[0];
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string mappath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
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mappath = Path.Combine(mappath, mapE.GetAttribute("Filename"));
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string mappath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
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mappath = Path.Combine(mappath, mapE.GetAttribute("Filename"));
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FileStream mfs = File.Create(mappath);
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StreamWriter msw = new StreamWriter(mfs);
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FileStream mfs = File.Create(mappath);
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StreamWriter msw = new StreamWriter(mfs);
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msw.Write(mapE.InnerText);
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msw.Write(mapE.InnerText);
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msw.Close();
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mfs.Close();
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msw.Close();
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mfs.Close();
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}
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return true;
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}
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}
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}
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