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This may bring the missing texture back.
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@@ -134,8 +134,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected void AssetReceived(string id, Object sender, AssetBase asset)
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{
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UUID assetID = UUID.Zero;
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if (asset != null)
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AssetDataCallback(asset.FullID, asset);
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assetID = asset.FullID;
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AssetDataCallback(assetID, asset);
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}
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private int GetPacketForBytePosition(int bytePosition)
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