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Add llRegionSayTo
llRegionSayTo(key target, integer channel, string messasge) Allows messages to be sent region-wide to a particular prim.
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@@ -843,6 +843,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text);
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}
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public void llRegionSayTo(string target, int channel, string msg)
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{
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if (channel == 0)
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{
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LSLError("Cannot use llRegionSay() on channel 0");
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return;
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}
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if (msg.Length > 1023)
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msg = msg.Substring(0, 1023);
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m_host.AddScriptLPS(1);
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UUID TargetID;
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UUID.TryParse(target, out TargetID);
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IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
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if (wComm != null)
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wComm.DeliverMessageTo(TargetID, channel, m_host.Name, m_host.UUID, msg);
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}
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public LSL_Integer llListen(int channelID, string name, string ID, string msg)
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{
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m_host.AddScriptLPS(1);
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@@ -10486,12 +10507,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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NotImplemented("llGetUsedMemory");
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}
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public void llRegionSayTo(LSL_Key target, LSL_Integer channel, LSL_String msg)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llRegionSayTo");
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}
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public void llScriptProfiler(LSL_Integer flags)
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{
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m_host.AddScriptLPS(1);
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@@ -271,6 +271,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local);
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void llRefreshPrimURL();
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void llRegionSay(int channelID, string text);
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void llRegionSayTo(string target, int channelID, string text);
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void llReleaseCamera(string avatar);
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void llReleaseControls();
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void llReleaseURL(string url);
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@@ -1199,6 +1199,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_LSL_Functions.llRegionSay(channelID, text);
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}
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public void llRegionSayTo(string key, int channelID, string text)
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{
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m_LSL_Functions.llRegionSayTo(key, channelID, text);
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}
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public void llReleaseCamera(string avatar)
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{
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m_LSL_Functions.llReleaseCamera(avatar);
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