mirror of
https://github.com/opensim/opensim.git
synced 2026-08-04 16:22:50 +08:00
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
This commit is contained in:
@@ -61,6 +61,8 @@ namespace OpenSim.Region.ClientStack
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/* static variables */
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public static TerrainManager TerrainManager;
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public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, LLUUID agentID, ThrottleOutPacketType throttlePacketType);
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public static SynchronizeClientHandler SynchronizeClient = null;
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/* private variables */
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private readonly LLUUID m_sessionId;
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private LLUUID m_secureSessionId = LLUUID.Zero;
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@@ -118,6 +120,7 @@ namespace OpenSim.Region.ClientStack
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protected Thread m_clientThread;
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protected LLVector3 m_startpos;
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protected EndPoint m_userEndPoint;
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protected EndPoint m_proxyEndPoint;
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/* Instantiated Designated Event Delegates */
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//- used so we don't create new objects for each incoming packet and then toss it out later */
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@@ -291,7 +294,7 @@ namespace OpenSim.Region.ClientStack
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/* METHODS */
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public ClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, PacketServer packServer,
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AgentCircuitManager authenSessions, LLUUID agentId, LLUUID sessionId, uint circuitCode)
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AgentCircuitManager authenSessions, LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP)
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{
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m_moneyBalance = 1000;
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@@ -311,6 +314,7 @@ namespace OpenSim.Region.ClientStack
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m_circuitCode = circuitCode;
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m_userEndPoint = remoteEP;
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m_proxyEndPoint = proxyEP;
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m_startpos = m_authenticateSessionsHandler.GetPosition(circuitCode);
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@@ -411,7 +415,37 @@ namespace OpenSim.Region.ClientStack
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public void Stop()
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{
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m_log.Info("[BUG]: Stop called, please find out where and remove it");
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// Shut down timers
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m_ackTimer.Stop();
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m_clientPingTimer.Stop();
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}
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public void Restart()
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{
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// re-construct
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m_pendingAcks = new Dictionary<uint, uint>();
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m_needAck = new Dictionary<uint, Packet>();
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m_sequence += 1000000;
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m_ackTimer = new Timer(750);
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m_ackTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
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m_ackTimer.Start();
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m_clientPingTimer = new Timer(5000);
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m_clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
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m_clientPingTimer.Enabled = true;
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}
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public void Terminate()
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{
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// disable blocking queue
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m_packetQueue.Enqueue(null);
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// wait for thread stoped
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m_clientThread.Join();
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// delete circuit code
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m_networkServer.CloseClient(this);
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}
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#endregion
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@@ -507,6 +541,10 @@ namespace OpenSim.Region.ClientStack
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while (true)
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{
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QueItem nextPacket = m_packetQueue.Dequeue();
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if (nextPacket == null)
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{
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break;
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}
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if (nextPacket.Incoming)
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{
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if (nextPacket.Packet.Type != PacketType.AgentUpdate)
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@@ -2642,7 +2680,7 @@ namespace OpenSim.Region.ClientStack
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try
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{
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byte[] sendbuffer = Pack.ToBytes();
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PacketPool.Instance.ReturnPacket(Pack);
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PacketPool.Instance.ReturnPacket(Pack);
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if (Pack.Header.Zerocoded)
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{
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@@ -2651,8 +2689,11 @@ namespace OpenSim.Region.ClientStack
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}
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else
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{
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m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode);
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//Need some extra space in case we need to add proxy information to the message later
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Buffer.BlockCopy(sendbuffer, 0, ZeroOutBuffer, 0, sendbuffer.Length);
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m_networkServer.SendPacketTo(ZeroOutBuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode);
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}
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}
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catch (Exception e)
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{
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@@ -2666,6 +2707,12 @@ namespace OpenSim.Region.ClientStack
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public virtual void InPacket(Packet NewPack)
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{
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if(!m_packetProcessingEnabled && NewPack.Type != PacketType.LogoutRequest)
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{
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PacketPool.Instance.ReturnPacket(NewPack);
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return;
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}
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// Handle appended ACKs
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if (NewPack != null)
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{
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@@ -2726,6 +2773,15 @@ namespace OpenSim.Region.ClientStack
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public virtual void OutPacket(Packet NewPack, ThrottleOutPacketType throttlePacketType)
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{
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if ((SynchronizeClient != null) && (!PacketProcessingEnabled))
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{
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// Sending packet to active client's server.
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if (SynchronizeClient(m_scene, NewPack, m_agentId, throttlePacketType))
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{
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return;
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}
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}
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QueItem item = new QueItem();
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item.Packet = NewPack;
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item.Incoming = false;
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@@ -2853,6 +2909,13 @@ namespace OpenSim.Region.ClientStack
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}
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}
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private bool m_packetProcessingEnabled = true;
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public bool PacketProcessingEnabled {
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get { return m_packetProcessingEnabled; }
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set { m_packetProcessingEnabled = value; }
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}
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protected void ProcessInPacket(Packet Pack)
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{
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ack_pack(Pack);
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@@ -4373,5 +4436,79 @@ namespace OpenSim.Region.ClientStack
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OutPacket(logReply, ThrottleOutPacketType.Task);
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}
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public ClientInfo GetClientInfo()
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{
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//MainLog.Instance.Verbose("CLIENT", "GetClientInfo BGN");
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ClientInfo info = new ClientInfo();
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info.userEP = this.m_userEndPoint;
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info.proxyEP = this.m_proxyEndPoint;
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info.agentcircuit = new sAgentCircuitData(RequestClientInfo());
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info.pendingAcks = m_pendingAcks;
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info.needAck = new Dictionary<uint,byte[]>();
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lock (m_needAck)
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{
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foreach (uint key in m_needAck.Keys)
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{
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info.needAck.Add(key, m_needAck[key].ToBytes());
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}
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}
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/* pending
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QueItem[] queitems = m_packetQueue.GetQueueArray();
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MainLog.Instance.Verbose("CLIENT", "Queue Count : [{0}]", queitems.Length);
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for (int i = 0; i < queitems.Length; i++)
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{
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if (queitems[i].Incoming == false)
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{
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info.out_packets.Add(queitems[i].Packet.ToBytes());
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MainLog.Instance.Verbose("CLIENT", "Add OutPacket [{0}]", queitems[i].Packet.Type.ToString());
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}
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}
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*/
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info.sequence = m_sequence;
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//MainLog.Instance.Verbose("CLIENT", "GetClientInfo END");
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return info;
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}
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public void SetClientInfo(ClientInfo info)
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{
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m_pendingAcks = info.pendingAcks;
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m_needAck = new Dictionary<uint,Packet>();
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Packet packet = null;
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int packetEnd = 0;
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byte[] zero = new byte[3000];
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foreach (uint key in info.needAck.Keys)
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{
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byte[] buff = info.needAck[key];
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packetEnd = buff.Length - 1;
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try
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{
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packet = PacketPool.Instance.GetPacket(buff, ref packetEnd, zero);
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}
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catch (Exception)
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{
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//MainLog.Instance.Debug("UDPSERVER", e.ToString());
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}
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m_needAck.Add(key, packet);
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}
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m_sequence = info.sequence;
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}
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}
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}
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