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* Removed AssetNotFound as it crashes client
* Fixed introduced bugs in ScenePresence
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@@ -248,8 +248,8 @@ namespace OpenSim.Region.Environment.Scenes
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Animations.LoadAnims();
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//register for events
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m_controllingClient.OnRequestWearables += SendAppearance;
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m_controllingClient.OnSetAppearance += SetAppearance;
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m_controllingClient.OnRequestWearables += SendOurAppearance;
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m_controllingClient.OnSetAppearance += new SetAppearance(SetAppearance);
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m_controllingClient.OnCompleteMovementToRegion += CompleteMovement;
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m_controllingClient.OnCompleteMovementToRegion += SendInitialData;
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m_controllingClient.OnAgentUpdate += HandleAgentUpdate;
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@@ -412,7 +412,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_visualParams[i] = visualParam[i].ParamValue;
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}
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SendAppearanceToAllOtherClients();
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SendAppearanceToAllOtherAgents();
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}
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/// <summary>
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@@ -707,19 +707,16 @@ namespace OpenSim.Region.Environment.Scenes
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public void SendFullUpdateToAllClients()
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{
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List<ScenePresence> agents = m_scene.GetScenePresences();
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foreach (ScenePresence agent in agents)
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List<ScenePresence> avatars = m_scene.GetScenePresences();
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foreach (ScenePresence avatar in avatars)
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{
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IClientAPI client = agent.ControllingClient;
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client.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid,
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LocalId, AbsolutePosition, m_textureEntry.ToBytes(), m_parentID );
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if (agent.LocalId != LocalId)
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SendFullUpdateToOtherClient(avatar);
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if (avatar.LocalId != LocalId)
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{
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if (!agent.m_isChildAgent)
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{
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client.SendAppearance(m_controllingClient.AgentId, m_visualParams,
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m_textureEntry.ToBytes());
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if (!avatar.m_isChildAgent)
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{
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avatar.SendFullUpdateToOtherClient(this);
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avatar.SendAppearanceToOtherAgent(this);
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}
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}
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}
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@@ -739,28 +736,22 @@ namespace OpenSim.Region.Environment.Scenes
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}
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SendFullUpdateToAllClients();
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SendAppearanceToAllOtherClients();
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SendAppearanceToAllOtherAgents();
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}
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public void SetWearable( int wearableId, AvatarWearable wearable )
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{
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m_wearables[wearableId] = wearable;
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m_scene.ForEachClient( delegate( IClientAPI client )
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{
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SendAppearance( client );
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});
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}
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public void SendAppearance(IClientAPI client)
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/// <summary>
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///
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/// </summary>
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/// <param name="client"></param>
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public void SendOurAppearance(IClientAPI client)
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{
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client.SendWearables(m_wearables);
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//this.SendFullUpdateToAllClients();
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//this.SendAppearanceToAllOtherClients();
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//this.SendAppearanceToAllOtherAgents();
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m_scene.SendAllSceneObjectsToClient(this);
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client.SendViewerTime(m_scene.TimePhase);
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m_controllingClient.SendViewerTime(m_scene.TimePhase);
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//Please don't remove the following code (at least not yet), just leave it commented out
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//gives the user god powers, should help with debuging things in the future
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@@ -776,16 +767,25 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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///
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/// </summary>
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public void SendAppearanceToAllOtherClients()
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public void SendAppearanceToAllOtherAgents()
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{
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m_scene.ForEachClient(delegate(IClientAPI client)
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{
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if( client != m_controllingClient )
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{
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client.SendAppearance(m_controllingClient.AgentId, m_visualParams,
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m_textureEntry.ToBytes() );
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}
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});
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m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
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{
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if (scenePresence != this)
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{
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SendAppearanceToOtherAgent(scenePresence);
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}
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});
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="avatarInfo"></param>
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public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
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{
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avatarInfo.m_controllingClient.SendAppearance(m_controllingClient.AgentId, m_visualParams,
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m_textureEntry.ToBytes());
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}
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/// <summary>
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@@ -1005,5 +1005,11 @@ namespace OpenSim.Region.Environment.Scenes
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{
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RemoveFromPhysicalScene();
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}
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public void SetWearable(int wearableId, AvatarWearable wearable)
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{
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m_wearables[wearableId] = wearable;
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SendOurAppearance( m_controllingClient );
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}
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}
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}
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