remove the need to supply SceneObjectGroup.GroupResize() with a localId.

This is utterly pointless scene we already know which sog we're dealing with.
This commit is contained in:
Justin Clark-Casey (justincc)
2011-07-16 02:53:36 +01:00
parent 50bd48542c
commit 27fae36a21
3 changed files with 142 additions and 141 deletions

View File

@@ -1234,7 +1234,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
{
group.GroupResize(scale, localID);
group.GroupResize(scale);
}
}
}