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remove the need to supply SceneObjectGroup.GroupResize() with a localId.
This is utterly pointless scene we already know which sog we're dealing with.
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@@ -1234,7 +1234,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
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{
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group.GroupResize(scale, localID);
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group.GroupResize(scale);
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}
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}
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}
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