remove the need to supply SceneObjectGroup.GroupResize() with a localId.

This is utterly pointless scene we already know which sog we're dealing with.
This commit is contained in:
Justin Clark-Casey (justincc)
2011-07-16 02:53:36 +01:00
parent 50bd48542c
commit 27fae36a21
3 changed files with 142 additions and 141 deletions

View File

@@ -55,7 +55,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Scene scene = SceneSetupHelpers.SetupScene();
SceneObjectGroup g1 = SceneSetupHelpers.AddSceneObject(scene).ParentGroup;
g1.GroupResize(new Vector3(2, 3, 4), g1.LocalId);
g1.GroupResize(new Vector3(2, 3, 4));
SceneObjectGroup g1Post = scene.GetSceneObjectGroup(g1.UUID);