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* Fixed a bug that replayed old cached appearance when changing outfits
* Added suser(bad client) DOS protection by limiting the max cacheitems to the maximum sane amount. * Prevents potential numerous loops from running amok and index errors if the client purposely provides bad cache info. * If the XBakes service wasn't running, the SetAvatarAppearance routine would crash when contacting the XBakes service even though it was in a Try/Catch for the appropriate error type. It only properly error handles with the type Exception :(. (commented on that because it's unusual)
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@@ -11727,6 +11727,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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IAssetService cache = m_scene.AssetService;
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IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
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//bakedTextureModule = null;
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int maxWearablesLoop = cachedtex.WearableData.Length;
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if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES)
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maxWearablesLoop = AvatarWearable.MAX_WEARABLES;
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if (bakedTextureModule != null && cache != null)
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{
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// We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
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@@ -11742,10 +11747,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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p.Appearance.WearableCacheItems = cacheItems;
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p.Appearance.WearableCacheItemsDirty = false;
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}
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catch (InvalidOperationException)
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/*
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* The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception!
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*
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catch (System.Net.Sockets.SocketException)
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{
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cacheItems = null;
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}
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catch (WebException)
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{
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cacheItems = null;
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}
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catch (InvalidOperationException)
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{
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cacheItems = null;
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} */
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catch (Exception)
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{
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cacheItems = null;
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}
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}
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else if (p.Appearance.WearableCacheItems != null)
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{
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@@ -11766,10 +11788,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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if (cacheItems != null)
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{
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for (int i = 0; i < cachedtex.WearableData.Length; i++)
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for (int i = 0; i < maxWearablesLoop; i++)
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{
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WearableCacheItem item =
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WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems);
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@@ -11777,8 +11800,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i].HostName = new byte[0];
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if (item != null)
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if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
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{
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cachedresp.WearableData[i].TextureID = item.TextureID;
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}
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else
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@@ -11789,7 +11813,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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else
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{
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for (int i = 0; i < cachedtex.WearableData.Length; i++)
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for (int i = 0; i < maxWearablesLoop; i++)
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{
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
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@@ -11803,7 +11827,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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if (cache == null)
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{
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for (int i = 0; i < cachedtex.WearableData.Length; i++)
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for (int i = 0; i < maxWearablesLoop; i++)
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{
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
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@@ -11814,7 +11838,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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else
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{
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for (int i = 0; i < cachedtex.WearableData.Length; i++)
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for (int i = 0; i < maxWearablesLoop; i++)
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{
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
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