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More work on SceneObject/Primitive and building (Linking is a work in progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
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@@ -41,7 +41,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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private System.Text.Encoding enc = System.Text.Encoding.ASCII;
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private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group
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protected Primitive rootPrimitive;
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public Primitive rootPrimitive;
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private Scene m_world;
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protected ulong m_regionHandle;
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@@ -99,6 +99,16 @@ namespace OpenSim.Region.Environment.Scenes
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primObject"></param>
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public void AddNewChildPrims(SceneObject primObject)
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{
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this.rootPrimitive.AddToChildren(primObject);
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}
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/// <summary>
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///
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/// </summary>
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@@ -145,6 +155,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
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{
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this.Pos = pos;
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this.rootPrimitive.Pos = pos;
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this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient);
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}
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@@ -161,17 +172,17 @@ namespace OpenSim.Region.Environment.Scenes
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proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
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proper.ObjectData[0].ItemID = LLUUID.Zero;
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proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.CreationDate;
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proper.ObjectData[0].CreatorID = this.rootPrimitive.OwnerID;
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proper.ObjectData[0].CreatorID = this.rootPrimitive.CreatorID;
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proper.ObjectData[0].FolderID = LLUUID.Zero;
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proper.ObjectData[0].FromTaskID = LLUUID.Zero;
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proper.ObjectData[0].GroupID = LLUUID.Zero;
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proper.ObjectData[0].InventorySerial = 0;
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proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
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proper.ObjectData[0].LastOwnerID = this.rootPrimitive.LastOwnerID;
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proper.ObjectData[0].ObjectID = this.rootUUID;
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proper.ObjectData[0].OwnerID = this.rootPrimitive.OwnerID;
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proper.ObjectData[0].TouchName = new byte[0];
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proper.ObjectData[0].TouchName = enc.GetBytes(this.rootPrimitive.TouchName + "\0");
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proper.ObjectData[0].TextureID = new byte[0];
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proper.ObjectData[0].SitName = new byte[0];
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proper.ObjectData[0].SitName = enc.GetBytes(this.rootPrimitive.SitName +"\0") ;
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proper.ObjectData[0].Name = enc.GetBytes(this.rootPrimitive.Name +"\0");
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proper.ObjectData[0].Description = enc.GetBytes(this.rootPrimitive.Description +"\0");
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proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask;
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