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Add automated test at the opensim 'api' level to check that a given item goes to the correct directory
Also removes some mono compiler warnings
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104
OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
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104
OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using System.Timers;
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using Timer=System.Timers.Timer;
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using Nini.Config;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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namespace OpenSim.Region.Framework.Tests
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{
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[TestFixture]
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public class TaskInventoryTests
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{
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/// <summary>
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/// Test MoveTaskInventoryItem where the item has no parent folder assigned.
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/// </summary>
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/// This should place it in the most suitable user folder.
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[Test]
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public void TestMoveTaskInventoryItemNoParent()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneSetupHelpers.SetupScene("inventory");
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// Create user
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string userFirstName = "Jock";
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string userLastName = "Stirrup";
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string userPassword = "troll";
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UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
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UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
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// Create scene object
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string part1Name = "part1";
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UUID part1Id = UUID.Parse("10000000-0000-0000-0000-000000000000");
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SceneObjectPart part1
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= new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = part1Name, UUID = part1Id };
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SceneObjectGroup so = new SceneObjectGroup(part1);
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// Create scene object inventory item
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AssetNotecard nc = new AssetNotecard("Hello World!");
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UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
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UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
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AssetBase ncAsset
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= AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
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scene.AssetService.Store(ncAsset);
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TaskInventoryItem ncItem
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= new TaskInventoryItem
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{ Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid,
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Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard };
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part1.Inventory.AddInventoryItem(ncItem, true);
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// Perform test
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scene.MoveTaskInventoryItem(userId, UUID.Zero, part1, ncItemUuid);
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InventoryItemBase ncUserItem
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userId, "Notecards/ncItem");
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Assert.That(ncUserItem, Is.Not.Null, "Notecards/ncItem was not found");
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}
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}
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}
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