Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

This commit is contained in:
Dan Lake
2011-09-21 16:24:48 -07:00
12 changed files with 28 additions and 90 deletions

View File

@@ -5178,10 +5178,10 @@ namespace OpenSim.Region.Framework.Scenes
for (int i = 0; i < 5; i++)
presence.PhysicsActor.IsColliding = true;
// Vector3 targetPos = presence.MoveToPositionTarget;
// if (m_avatars[presence.UUID].LandAtTarget)
// presence.PhysicsActor.Flying = false;
if (presence.LandAtTarget)
presence.PhysicsActor.Flying = false;
// Vector3 targetPos = presence.MoveToPositionTarget;
// float terrainHeight = (float)presence.Scene.Heightmap[(int)targetPos.X, (int)targetPos.Y];
// if (targetPos.Z - terrainHeight < 0.2)
// {

View File

@@ -1599,7 +1599,7 @@ namespace OpenSim.Region.Framework.Scenes
ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
if (avatar != null)
{
avatar.MoveToTarget(target, false);
avatar.MoveToTarget(target, false, false);
}
}
else

View File

@@ -220,6 +220,11 @@ namespace OpenSim.Region.Framework.Scenes
public bool MovingToTarget { get; private set; }
public Vector3 MoveToPositionTarget { get; private set; }
/// <summary>
/// Controls whether an avatar automatically moving to a target will land when it gets there (if flying).
/// </summary>
public bool LandAtTarget { get; private set; }
private bool m_followCamAuto;
private int m_movementUpdateCount;
@@ -1681,7 +1686,10 @@ namespace OpenSim.Region.Framework.Scenes
/// This is to allow movement to targets that are known to be on an elevated platform with a continuous path
/// from start to finish.
/// </param>
public void MoveToTarget(Vector3 pos, bool noFly)
/// <param name="landAtTarget">
/// If true and the avatar starts flying during the move then land at the target.
/// </param>
public void MoveToTarget(Vector3 pos, bool noFly, bool landAtTarget)
{
m_log.DebugFormat(
"[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}",
@@ -1720,6 +1728,7 @@ namespace OpenSim.Region.Framework.Scenes
else if (pos.Z > terrainHeight)
PhysicsActor.Flying = true;
LandAtTarget = landAtTarget;
MovingToTarget = true;
MoveToPositionTarget = pos;

View File

@@ -85,7 +85,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(sp.AbsolutePosition, Is.EqualTo(startPos));
Vector3 targetPos = startPos + new Vector3(0, 10, 0);
sp.MoveToTarget(targetPos, false);
sp.MoveToTarget(targetPos, false, false);
Assert.That(sp.AbsolutePosition, Is.EqualTo(startPos));
Assert.That(
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Try a second movement
startPos = sp.AbsolutePosition;
targetPos = startPos + new Vector3(10, 0, 0);
sp.MoveToTarget(targetPos, false);
sp.MoveToTarget(targetPos, false, false);
Assert.That(sp.AbsolutePosition, Is.EqualTo(startPos));
Assert.That(