- Lower TIME_MS_TOLERANCE to 200ms - Allow m_updateFlag to be reset to 0 in the event of a terse update being rejected - Re-add a synchronous SendTo for certain types of packets

This commit is contained in:
unknown
2009-11-15 21:38:38 +01:00
committed by Melanie
parent d5c18f6149
commit 28aa8010b2
4 changed files with 49 additions and 15 deletions

View File

@@ -399,6 +399,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Queue or Send
OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category);
outgoingPacket.Type = type;
if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket))
SendPacketFinal(outgoingPacket);
@@ -510,6 +511,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
byte flags = buffer.Data[0];
bool isResend = (flags & Helpers.MSG_RESENT) != 0;
bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0;
bool sendSynchronous = false;
LLUDPClient udpClient = outgoingPacket.Client;
if (!udpClient.IsConnected)
@@ -565,9 +567,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (isReliable)
Interlocked.Add(ref udpClient.UnackedBytes, outgoingPacket.Buffer.DataLength);
// Put the UDP payload on the wire
AsyncBeginSend(buffer);
//Some packet types need to be sent synchonously.
//Sorry, i know it's not optimal, but until the LL client
//manages packets correctly and re-orders them as required, this is necessary.
if (outgoingPacket.Type == PacketType.ImprovedTerseObjectUpdate
|| outgoingPacket.Type == PacketType.ChatFromSimulator
|| outgoingPacket.Type == PacketType.ObjectUpdate
|| outgoingPacket.Type == PacketType.LayerData)
{
sendSynchronous = true;
}
// Put the UDP payload on the wire
if (sendSynchronous == true)
{
SyncBeginSend(buffer);
}
else
{
AsyncBeginSend(buffer);
}
// Keep track of when this packet was sent out (right now)
outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue;
}

View File

@@ -246,6 +246,24 @@ namespace OpenMetaverse
}
}
public void SyncBeginSend(UDPPacketBuffer buf)
{
if (!m_shutdownFlag)
{
try
{
m_udpSocket.SendTo(
buf.Data,
0,
buf.DataLength,
SocketFlags.None,
buf.RemoteEndPoint);
}
catch (SocketException) { }
catch (ObjectDisposedException) { }
}
}
public void AsyncBeginSend(UDPPacketBuffer buf)
{
if (!m_shutdownFlag)

View File

@@ -28,6 +28,7 @@
using System;
using OpenSim.Framework;
using OpenMetaverse;
using OpenMetaverse.Packets;
namespace OpenSim.Region.ClientStack.LindenUDP
{
@@ -52,7 +53,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public int TickCount;
/// <summary>Category this packet belongs to</summary>
public ThrottleOutPacketType Category;
/// <summary>The type of packet so its delivery method can be determined</summary>
public PacketType Type;
/// <summary>
/// Default constructor
/// </summary>