adding null return to fix building

This commit is contained in:
SignpostMarv
2012-08-16 09:35:27 +01:00
committed by Justin Clark-Casey (justincc)
parent 7068fddd2f
commit 28d0aff2e3

View File

@@ -7668,7 +7668,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break;
case (int)ScriptBaseClass.PRIM_SLICE:
if (remain < 1)
return;
return null;
LSL_Vector slice = rules.GetVector3Item(idx++);
part.UpdateSlice((float)slice.x, (float)slice.y);
break;