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with mic's permission, reduce appearance, baked texture logging verbosity for now
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@@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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}
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}
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m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}",client.AgentId);
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m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
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// If we only found default textures, then the appearance is not cached
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return (defonly ? false : true);
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@@ -187,7 +187,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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return;
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}
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m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}",client.AgentId);
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// m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}", client.AgentId);
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// TODO: This is probably not necessary any longer, just assume the
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// textureEntry set implies that the appearance transaction is complete
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@@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
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m_log.InfoFormat("[AVFACTORY]: received texture update for {0}",client.AgentId);
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m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", client.AgentId);
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Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client,false); });
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// This appears to be set only in the final stage of the appearance
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