with mic's permission, reduce appearance, baked texture logging verbosity for now

This commit is contained in:
Justin Clark-Casey (justincc)
2011-01-19 01:41:32 +00:00
parent a42faca5b9
commit 28fda1cab6
2 changed files with 7 additions and 7 deletions

View File

@@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
}
}
m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}",client.AgentId);
m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
// If we only found default textures, then the appearance is not cached
return (defonly ? false : true);
@@ -187,7 +187,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return;
}
m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}",client.AgentId);
// m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}", client.AgentId);
// TODO: This is probably not necessary any longer, just assume the
// textureEntry set implies that the appearance transaction is complete
@@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
m_log.InfoFormat("[AVFACTORY]: received texture update for {0}",client.AgentId);
m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", client.AgentId);
Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client,false); });
// This appears to be set only in the final stage of the appearance