fix AllowAccessOverride logic (used on sit checks)

This commit is contained in:
UbitUmarov
2023-08-14 23:26:51 +01:00
parent 8a1f19148d
commit 28ffa3e2c0

View File

@@ -747,7 +747,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public bool CanBeOnThisLand(UUID avatar, float posHeight)
{
if (m_estateSettings.TaxFree) // estate access only
return false;
return true;
if (m_scenePermissions.IsAdministrator(avatar))
return true;