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fix AllowAccessOverride logic (used on sit checks)
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@@ -747,7 +747,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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public bool CanBeOnThisLand(UUID avatar, float posHeight)
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{
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if (m_estateSettings.TaxFree) // estate access only
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return false;
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return true;
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if (m_scenePermissions.IsAdministrator(avatar))
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return true;
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