* Replaced old logging mechanism with new shiny logging mechanism

* Console, I bid thee farewall. Use "Log" now where console used to exist.
This commit is contained in:
Adam Frisby
2007-06-20 15:50:06 +00:00
parent 64ed1e1b3b
commit 29053589bf
30 changed files with 289 additions and 208 deletions

View File

@@ -245,7 +245,7 @@ namespace OpenSim
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "ClientView API.cs: SendLayerData() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainLog.Instance.Warn("ClientView API.cs: SendLayerData() - Failed with exception " + e.ToString());
}
}
@@ -271,7 +271,7 @@ namespace OpenSim
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "ClientView API .cs: SendLayerData() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainLog.Instance.Warn("ClientView API .cs: SendLayerData() - Failed with exception " + e.ToString());
}
}

View File

@@ -55,7 +55,7 @@ namespace OpenSim
protected virtual bool Logout(ClientView simClient, Packet packet)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ProcessInPacket() - Got a logout request");
OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:ProcessInPacket() - Got a logout request");
//send reply to let the client logout
LogoutReplyPacket logReply = new LogoutReplyPacket();
logReply.AgentData.AgentID = this.AgentID;

View File

@@ -191,7 +191,7 @@ namespace OpenSim
#region Objects/Prims
case PacketType.ObjectLink:
// OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString());
// OpenSim.Framework.Console.MainLog.Instance.Verbose( Pack.ToString());
ObjectLinkPacket link = (ObjectLinkPacket)Pack;
uint parentprimid = 0;
List<uint> childrenprims = new List<uint>();
@@ -514,7 +514,7 @@ namespace OpenSim
//Console.WriteLine(Pack.ToString());
break;
case PacketType.ObjectScale:
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString());
//OpenSim.Framework.Console.MainLog.Instance.Verbose( Pack.ToString());
break;
#endregion
}

View File

@@ -90,7 +90,7 @@ namespace OpenSim
m_inventoryCache = inventoryCache;
m_authenticateSessionsHandler = authenSessions;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request");
OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs - Started up new client thread to handle incoming request");
cirpack = initialcirpack;
userEP = remoteEP;
@@ -188,7 +188,7 @@ namespace OpenSim
protected virtual void ClientLoop()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ClientLoop() - Entered loop");
OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:ClientLoop() - Entered loop");
while (true)
{
QueItem nextPacket = PacketQueue.Dequeue();
@@ -210,7 +210,7 @@ namespace OpenSim
protected virtual void InitNewClient()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
this.m_world.AddNewAvatar(this, this.AgentID, false);
}
@@ -221,12 +221,12 @@ namespace OpenSim
if (!sessionInfo.Authorised)
{
//session/circuit not authorised
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
OpenSim.Framework.Console.MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
ClientThread.Abort();
}
else
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
OpenSim.Framework.Console.MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
//session is authorised
this.AgentID = cirpack.CircuitCode.ID;
this.SessionID = cirpack.CircuitCode.SessionID;

View File

@@ -159,7 +159,7 @@ namespace OpenSim
}
catch (Exception)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
OpenSim.Framework.Console.MainLog.Instance.Warn("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
this.KillThread();
}
@@ -254,7 +254,7 @@ namespace OpenSim
{
if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Resending " + packet.Type.ToString() + " packet, " +
OpenSim.Framework.Console.MainLog.Instance.Verbose( "Resending " + packet.Type.ToString() + " packet, " +
(now - packet.TickCount) + "ms have passed");
packet.Header.Resent = true;
@@ -273,11 +273,11 @@ namespace OpenSim
if (PendingAcks.Count > 250)
{
// FIXME: Handle the odd case where we have too many pending ACKs queued up
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Too many ACKs queued up!");
OpenSim.Framework.Console.MainLog.Instance.Verbose( "Too many ACKs queued up!");
return;
}
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sending PacketAck");
//OpenSim.Framework.Console.MainLog.Instance.WriteLine("Sending PacketAck");
int i = 0;

View File

@@ -60,7 +60,7 @@ namespace OpenSim
attri = configData.GetAttribute("GridServerURL");
if (attri == "")
{
this.GridURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid server URL", "http://127.0.0.1:8001/");
this.GridURL = OpenSim.Framework.Console.MainLog.Instance.CmdPrompt("Grid server URL", "http://127.0.0.1:8001/");
configData.SetAttribute("GridServerURL", this.GridURL);
}
else
@@ -73,7 +73,7 @@ namespace OpenSim
attri = configData.GetAttribute("GridSendKey");
if (attri == "")
{
this.GridSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to grid server", "null");
this.GridSendKey = OpenSim.Framework.Console.MainLog.Instance.CmdPrompt("Key to send to grid server", "null");
configData.SetAttribute("GridSendKey", this.GridSendKey);
}
else
@@ -86,7 +86,7 @@ namespace OpenSim
attri = configData.GetAttribute("GridRecvKey");
if (attri == "")
{
this.GridRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from grid server", "null");
this.GridRecvKey = OpenSim.Framework.Console.MainLog.Instance.CmdPrompt("Key to expect from grid server", "null");
configData.SetAttribute("GridRecvKey", this.GridRecvKey);
}
else
@@ -98,7 +98,7 @@ namespace OpenSim
attri = configData.GetAttribute("AssetServerURL");
if (attri == "")
{
this.AssetURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server URL", "http://127.0.0.1:8003/");
this.AssetURL = OpenSim.Framework.Console.MainLog.Instance.CmdPrompt("Asset server URL", "http://127.0.0.1:8003/");
configData.SetAttribute("AssetServerURL", this.GridURL);
}
else
@@ -111,8 +111,8 @@ namespace OpenSim
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Config.cs:InitConfig() - Exception occured");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, e.ToString());
OpenSim.Framework.Console.MainLog.Instance.Warn("Config.cs:InitConfig() - Exception occured");
OpenSim.Framework.Console.MainLog.Instance.Warn(e.ToString());
}
}
}

View File

@@ -76,7 +76,7 @@ namespace OpenSim
protected BaseHttpServer httpServer;
protected List<AuthenticateSessionsBase> AuthenticateSessionsHandler = new List<AuthenticateSessionsBase>();
protected ConsoleBase m_console;
protected LogBase m_log;
public RegionApplicationBase()
{

View File

@@ -68,7 +68,7 @@ namespace OpenSim
protected IWorld m_localWorld;
protected AssetCache m_assetCache;
protected InventoryCache m_inventoryCache;
protected ConsoleBase m_console;
protected LogBase m_log;
protected AuthenticateSessionsBase m_authenticateSessionsClass;
public PacketServer PacketServer
@@ -96,12 +96,12 @@ namespace OpenSim
{
}
public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, ConsoleBase console, AuthenticateSessionsBase authenticateClass)
public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, LogBase console, AuthenticateSessionsBase authenticateClass)
{
listenPort = port;
this.m_assetCache = assetCache;
this.m_inventoryCache = inventoryCache;
this.m_console = console;
this.m_log = console;
this.m_authenticateSessionsClass = authenticateClass;
this.CreatePacketServer();
@@ -135,7 +135,7 @@ namespace OpenSim
}
else
{ // invalid client
Console.Error.WriteLine("UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
m_log.Warn("UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
}
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
@@ -151,20 +151,20 @@ namespace OpenSim
public void ServerListener()
{
m_console.WriteLine(LogPriority.LOW, "UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort);
m_log.Status("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort);
ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Server.Bind(ServerIncoming);
m_console.WriteLine(LogPriority.LOW, "UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
m_log.Verbose("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
ipeSender = new IPEndPoint(IPAddress.Any, 0);
epSender = (EndPoint)ipeSender;
ReceivedData = new AsyncCallback(this.OnReceivedData);
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
m_console.WriteLine(LogPriority.LOW, "UDPServer.cs:ServerListener() - Listening...");
m_log.Verbose("UDPServer.cs:ServerListener() - Listening...");
}