* Replaced old logging mechanism with new shiny logging mechanism

* Console, I bid thee farewall. Use "Log" now where console used to exist.
This commit is contained in:
Adam Frisby
2007-06-20 15:50:06 +00:00
parent 64ed1e1b3b
commit 29053589bf
30 changed files with 289 additions and 208 deletions

View File

@@ -159,7 +159,7 @@ namespace OpenSim
}
catch (Exception)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
OpenSim.Framework.Console.MainLog.Instance.Warn("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
this.KillThread();
}
@@ -254,7 +254,7 @@ namespace OpenSim
{
if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Resending " + packet.Type.ToString() + " packet, " +
OpenSim.Framework.Console.MainLog.Instance.Verbose( "Resending " + packet.Type.ToString() + " packet, " +
(now - packet.TickCount) + "ms have passed");
packet.Header.Resent = true;
@@ -273,11 +273,11 @@ namespace OpenSim
if (PendingAcks.Count > 250)
{
// FIXME: Handle the odd case where we have too many pending ACKs queued up
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Too many ACKs queued up!");
OpenSim.Framework.Console.MainLog.Instance.Verbose( "Too many ACKs queued up!");
return;
}
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sending PacketAck");
//OpenSim.Framework.Console.MainLog.Instance.WriteLine("Sending PacketAck");
int i = 0;