* Replaced old logging mechanism with new shiny logging mechanism

* Console, I bid thee farewall. Use "Log" now where console used to exist.
This commit is contained in:
Adam Frisby
2007-06-20 15:50:06 +00:00
parent 64ed1e1b3b
commit 29053589bf
30 changed files with 289 additions and 208 deletions

View File

@@ -68,7 +68,7 @@ namespace OpenSim
protected IWorld m_localWorld;
protected AssetCache m_assetCache;
protected InventoryCache m_inventoryCache;
protected ConsoleBase m_console;
protected LogBase m_log;
protected AuthenticateSessionsBase m_authenticateSessionsClass;
public PacketServer PacketServer
@@ -96,12 +96,12 @@ namespace OpenSim
{
}
public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, ConsoleBase console, AuthenticateSessionsBase authenticateClass)
public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, LogBase console, AuthenticateSessionsBase authenticateClass)
{
listenPort = port;
this.m_assetCache = assetCache;
this.m_inventoryCache = inventoryCache;
this.m_console = console;
this.m_log = console;
this.m_authenticateSessionsClass = authenticateClass;
this.CreatePacketServer();
@@ -135,7 +135,7 @@ namespace OpenSim
}
else
{ // invalid client
Console.Error.WriteLine("UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
m_log.Warn("UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
}
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
@@ -151,20 +151,20 @@ namespace OpenSim
public void ServerListener()
{
m_console.WriteLine(LogPriority.LOW, "UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort);
m_log.Status("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort);
ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Server.Bind(ServerIncoming);
m_console.WriteLine(LogPriority.LOW, "UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
m_log.Verbose("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
ipeSender = new IPEndPoint(IPAddress.Any, 0);
epSender = (EndPoint)ipeSender;
ReceivedData = new AsyncCallback(this.OnReceivedData);
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
m_console.WriteLine(LogPriority.LOW, "UDPServer.cs:ServerListener() - Listening...");
m_log.Verbose("UDPServer.cs:ServerListener() - Listening...");
}