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* phantom sculpties don't request the sculpt texture anymore.
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@@ -2522,11 +2522,17 @@ namespace OpenSim.Region.Environment.Scenes
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{
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lock (m_parts)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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if (RootPart != null)
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{
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if (part.Shape.SculptEntry && part.Shape.SculptTexture != LLUUID.Zero)
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if ((RootPart.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) == 0)
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{
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m_scene.AssetCache.GetAsset(part.Shape.SculptTexture, part.SculptTextureCallback, true);
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foreach (SceneObjectPart part in m_parts.Values)
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{
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if (part.Shape.SculptEntry && part.Shape.SculptTexture != LLUUID.Zero)
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{
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m_scene.AssetCache.GetAsset(part.Shape.SculptTexture, part.SculptTextureCallback, true);
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}
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}
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}
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}
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}
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