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* This commit incorporates the heart of the OpenGridProtocol patch that is currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain.. * Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
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@@ -43,6 +43,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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private readonly LLUUID m_uuid = LLUUID.Random();
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private readonly Scene m_scene;
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public NPCAvatar(string firstname, string lastname, LLVector3 position, Scene scene)
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{
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m_firstname = firstname;
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@@ -124,6 +125,11 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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set { m_scene.Entities[m_uuid].AbsolutePosition = value; }
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}
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public bool SendLogoutPacketWhenClosing
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{
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set { }
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}
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#region Internal Functions
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private void SendOnChatFromViewer(string message, ChatTypeEnum chatType)
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@@ -857,5 +863,9 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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public void SendParcelInfo (RegionInfo info, LandData land, LLUUID parcelID, uint x, uint y)
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{
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}
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public void KillEndDone()
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{
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}
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}
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}
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