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Another attempt to fix the image sending bug (next week, I intend to rewrite the assetcache and asset server).
Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
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@@ -48,7 +48,7 @@ namespace OpenSim.Framework.Interfaces
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public interface IAssetReceiver
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{
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void AssetReceived(AssetBase asset, bool IsTexture);
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void AssetNotFound(AssetBase asset);
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void AssetNotFound(LLUUID assetID);
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}
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public interface IAssetPlugin
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@@ -92,7 +92,7 @@ namespace OpenSim.Framework.Interfaces
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public delegate void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID, uint localID);
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public delegate void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID);
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public delegate void UDPAssetUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data);
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public delegate void UDPAssetUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data, bool storeLocal);
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public delegate void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data);
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public delegate void RequestXfer(IClientAPI remoteClient, ulong xferID, string fileName);
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public delegate void ConfirmXfer(IClientAPI remoteClient, ulong xferID, uint packetID);
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@@ -1,3 +1,4 @@
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using System.Xml.Serialization;
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using libsecondlife;
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using libsecondlife.Packets;
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@@ -75,6 +76,7 @@ namespace OpenSim.Framework.Types
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}
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}
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[XmlIgnore]
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public HollowShape HollowShape
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{
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get
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