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Another attempt to fix the image sending bug (next week, I intend to rewrite the assetcache and asset server).
Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
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@@ -544,11 +544,14 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="ownerID"></param>
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public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape)
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{
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SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape);
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AddEntity(sceneOb);
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SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
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rootPart.PhysActor =phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
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new Axiom.Math.Quaternion());
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if (this.PermissionsMngr.CanRezObject(ownerID, pos))
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{
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SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape);
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AddEntity(sceneOb);
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SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
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rootPart.PhysActor = phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
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new Axiom.Math.Quaternion());
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}
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}
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public void RemovePrim(uint localID, LLUUID avatar_deleter)
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