* Change opensim.ini.example guidance on asset_database setting to be "local" or "grid"

* See OpenSim.ini.example for more details
* The old sqlite/mssql settings were redundant and effectively ignored anyway.  Hence, there's no need for you to change your current settings, which will still work
* In fact, asset_database should probably be moved to [Network] since it's meaningless for standalone installations
This commit is contained in:
Justin Clarke Casey
2008-03-13 01:01:28 +00:00
parent 879f51dab4
commit 297887e1fc
2 changed files with 11 additions and 14 deletions

View File

@@ -32,11 +32,16 @@ storage_prim_inventories = true
appearance_persist = false
appearance_connection_string = "Data Source=localhost;Database=avatar_appearance;User ID=root;Password=xxxx;pooling=false;"
; Select the type of database to use for asset storage
;asset_database = "db4o"
asset_database = "sqlite"
; Select whether you want to use local or grid asset storage.
;
; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
; really be eliminated). The database itself is defined in asset_plugin below
;
; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
; locally. This will mean you won't be able to take items using your assets to other people's regions.
asset_database = "local"
;asset_database = "grid"
;asset_database = "mssql"
; Should avatars in neighbor sims see objects in this sim?
see_into_this_sim_from_neighbor = True