Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
Melanie
2010-05-21 21:16:04 +01:00
28 changed files with 545 additions and 421 deletions

View File

@@ -3841,107 +3841,6 @@ namespace OpenSim.Region.Framework.Scenes
SetFromItemID(uuid);
}
#endregion
public double GetUpdatePriority(IClientAPI client)
{
switch (Scene.UpdatePrioritizationScheme)
{
case Scene.UpdatePrioritizationSchemes.Time:
return GetPriorityByTime();
case Scene.UpdatePrioritizationSchemes.Distance:
return GetPriorityByDistance(client);
case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance:
return GetPriorityBySimpleAngularDistance(client);
case Scenes.Scene.UpdatePrioritizationSchemes.FrontBack:
return GetPriorityByFrontBack(client);
default:
throw new InvalidOperationException("UpdatePrioritizationScheme not defined");
}
}
private double GetPriorityByTime()
{
return DateTime.Now.ToOADate();
}
private double GetPriorityByDistance(IClientAPI client)
{
ScenePresence presence = Scene.GetScenePresence(client.AgentId);
if (presence != null)
{
return GetPriorityByDistance((presence.IsChildAgent) ?
presence.AbsolutePosition : presence.CameraPosition);
}
return double.NaN;
}
private double GetPriorityBySimpleAngularDistance(IClientAPI client)
{
ScenePresence presence = Scene.GetScenePresence(client.AgentId);
if (presence != null)
{
return GetPriorityBySimpleAngularDistance((presence.IsChildAgent) ?
presence.AbsolutePosition : presence.CameraPosition);
}
return double.NaN;
}
private double GetPriorityByFrontBack(IClientAPI client)
{
ScenePresence presence = Scene.GetScenePresence(client.AgentId);
if (presence != null)
{
return GetPriorityByFrontBack(presence.CameraPosition, presence.CameraAtAxis);
}
return double.NaN;
}
public double GetPriorityByDistance(Vector3 position)
{
return Vector3.Distance(AbsolutePosition, position);
}
public double GetPriorityBySimpleAngularDistance(Vector3 position)
{
double distance = Vector3.Distance(position, AbsolutePosition);
if (distance >= double.Epsilon)
{
float height;
Vector3 box = GetAxisAlignedBoundingBox(out height);
double angle = box.X / distance;
double max = angle;
angle = box.Y / distance;
if (max < angle)
max = angle;
angle = box.Z / distance;
if (max < angle)
max = angle;
return -max;
}
else
return double.MinValue;
}
public double GetPriorityByFrontBack(Vector3 camPosition, Vector3 camAtAxis)
{
// Distance
double priority = Vector3.Distance(camPosition, AbsolutePosition);
// Scale
//priority -= GroupScale().Length();
// Plane equation
float d = -Vector3.Dot(camPosition, camAtAxis);
float p = Vector3.Dot(camAtAxis, AbsolutePosition) + d;
if (p < 0.0f) priority *= 2.0f;
return priority;
}
public void ResetOwnerChangeFlag()
{
@@ -3950,5 +3849,7 @@ namespace OpenSim.Region.Framework.Scenes
part.ResetOwnerChangeFlag();
});
}
#endregion
}
}