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transposing LoopSoundMaster to Sound Module
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committed by
Justin Clark-Casey (justincc)
parent
a68e2fe169
commit
29a8ae48b5
@@ -84,5 +84,16 @@ namespace OpenSim.Region.Framework.Interfaces
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/// Radius used to determine which viewers should preload the sound.
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/// </param>
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void PreloadSound(UUID soundID, UUID objectID, float radius);
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/// <summary>
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/// Declare object as new sync master, play specified sound at
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/// specified volume with specified radius.
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/// </summary>
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/// <param name="objectID">Sound source ID</param>
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/// <param name="soundID">Sound asset ID</param>
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/// <param name="gain">Sound volume</param>
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/// <param name="radius">Sound radius</param>
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void LoopSoundMaster(UUID objectID, UUID soundID, double gain,
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double radius);
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}
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}
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