transposing LoopSoundMaster to Sound Module

This commit is contained in:
SignpostMarv
2012-10-06 22:23:14 +01:00
committed by Justin Clark-Casey (justincc)
parent a68e2fe169
commit 29a8ae48b5
3 changed files with 50 additions and 25 deletions

View File

@@ -84,5 +84,16 @@ namespace OpenSim.Region.Framework.Interfaces
/// Radius used to determine which viewers should preload the sound.
/// </param>
void PreloadSound(UUID soundID, UUID objectID, float radius);
/// <summary>
/// Declare object as new sync master, play specified sound at
/// specified volume with specified radius.
/// </summary>
/// <param name="objectID">Sound source ID</param>
/// <param name="soundID">Sound asset ID</param>
/// <param name="gain">Sound volume</param>
/// <param name="radius">Sound radius</param>
void LoopSoundMaster(UUID objectID, UUID soundID, double gain,
double radius);
}
}